omp_gdk/scripting/dialogs/
functions.rs

1use crate::players::Player;
2use omp_codegen::native;
3use std::ffi::c_void;
4
5native!(Dialog_Show, player: struct Player, dialog: i32, style: i32, title: str, body: str, button1: str, button2: str, -> bool);
6native!(Dialog_Hide, player: struct Player, -> bool);
7
8#[doc(hidden)]
9pub fn load_functions() {
10    load_function!(Dialog_Show);
11    load_function!(Dialog_Hide);
12}