pub fn Class_GetData(
classptr: &Class,
teamid: &mut u8,
skin: &mut i32,
x: &mut f32,
y: &mut f32,
z: &mut f32,
angle: &mut f32,
weapon1: &mut u8,
weapon1_ammo: &mut u32,
weapon2: &mut u8,
weapon2_ammo: &mut u32,
weapon3: &mut u8,
weapon3_ammo: &mut u32,
) -> bool