pub fn Class_Edit(
classptr: &Class,
teamid: u8,
skin: i32,
x: f32,
y: f32,
z: f32,
angle: f32,
weapon1: PlayerWeapon,
ammo1: u32,
weapon2: PlayerWeapon,
ammo2: u32,
weapon3: PlayerWeapon,
ammo3: u32,
) -> bool