Class_Create

Function Class_Create 

Source
pub fn Class_Create(
    team: u8,
    skin: i32,
    x: f32,
    y: f32,
    z: f32,
    angle: f32,
    weapon1: u8,
    ammo1: u32,
    weapon2: u8,
    ammo2: u32,
    weapon3: u8,
    ammo3: u32,
    id: &mut i32,
) -> Option<Class>