PlayerObject_GetAttachedOffset

Function PlayerObject_GetAttachedOffset 

Source
pub fn PlayerObject_GetAttachedOffset(
    player: &Player,
    object: &PlayerObject,
    offsetX: &mut f32,
    offsetY: &mut f32,
    offsetZ: &mut f32,
    rotationX: &mut f32,
    rotationY: &mut f32,
    rotationZ: &mut f32,
) -> bool