PlayerObject_AttachToPlayer

Function PlayerObject_AttachToPlayer 

Source
pub fn PlayerObject_AttachToPlayer(
    player: &Player,
    object: &PlayerObject,
    playerAttachedTo: &Player,
    offsetX: f32,
    offsetY: f32,
    offsetZ: f32,
    rotationX: f32,
    rotationY: f32,
    rotationZ: f32,
) -> bool