1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67
use crate::types::vector::Vector3;
pub mod events;
pub mod functions;
pub use functions::load_functions;
/// Types Of Race Checkpoints
#[repr(C)]
#[derive(PartialEq, Clone, Copy, Debug)]
pub enum RaceCheckpointType {
/// Normal, must have nextPosition, else it shows as RACE_FINISH
Normal = 0,
/// Finish checkpoint, must have no nextPosition, else it shows as RACE_NORMAL
Finish,
/// Nothing (Only the checkpoint without anything on it)
Nothing,
/// Normal Air Checkpoint
AirNormal,
/// Air Finish Checkpoint
AirFinish,
/// Air (rotates and stops)
AirOne,
/// Air (increases, decreases and disappears)
AirTwo,
/// Air (swings down and up)
AirThree,
/// Air (swings up and down)
AirFour,
/// None
None,
}
/// Player race checkpoint information
pub struct PlayerRaceCheckPointData {
/// position of checkpoint
pub center_pos: Vector3,
/// coordinates of next checkpoint, also used for arrow direction
pub next_pos: Vector3,
/// radius of the checkpoint
pub radius: f32,
}
impl PlayerRaceCheckPointData {
pub fn new(center_pos: Vector3, next_pos: Vector3, radius: f32) -> Self {
Self {
center_pos,
next_pos,
radius,
}
}
}
/// Player checkpoint information
#[derive(PartialEq, Clone, Copy, Debug)]
pub struct PlayerCheckPointData {
/// position of checkpoint
pub center_pos: Vector3,
/// radius of the checkpoint
pub radius: f32,
}
impl PlayerCheckPointData {
pub fn new(center_pos: Vector3, radius: f32) -> Self {
Self { center_pos, radius }
}
}