Struct omegga::resources::PlayerPosition
source · [−]Expand description
A player position, which composes a Player
and their position (a (f64, f64, f64)
).
Fields
player: Player
pos: Option<(f64, f64, f64)>
Trait Implementations
sourceimpl Clone for PlayerPosition
impl Clone for PlayerPosition
sourcefn clone(&self) -> PlayerPosition
fn clone(&self) -> PlayerPosition
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for PlayerPosition
impl Debug for PlayerPosition
sourceimpl<'de> Deserialize<'de> for PlayerPosition
impl<'de> Deserialize<'de> for PlayerPosition
sourcefn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
sourceimpl Serialize for PlayerPosition
impl Serialize for PlayerPosition
Auto Trait Implementations
impl RefUnwindSafe for PlayerPosition
impl Send for PlayerPosition
impl Sync for PlayerPosition
impl Unpin for PlayerPosition
impl UnwindSafe for PlayerPosition
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more