[][src]Struct ogmo3::level::TileCoords

pub struct TileCoords {
    pub grid_coords: Option<Vec2<i32>>,
    pub pixel_coords: Option<Vec2<i32>>,
    pub grid_position: Vec2<i32>,
    pub pixel_position: Vec2<i32>,
}

An individual tile, unpacked from a TileCoordsLayer.

Fields

grid_coords: Option<Vec2<i32>>

The position of the tile in the tileset, in grid co-ordinates.

If the tile is empty, this will be None.

pixel_coords: Option<Vec2<i32>>

The position of the tile in the tileset, in pixel co-ordinates.

If the tile is empty, this will be None.

grid_position: Vec2<i32>

The position of the tile in grid co-ordinates.

pixel_position: Vec2<i32>

The position of the tile in pixel co-ordinates.

Trait Implementations

impl Clone for TileCoords[src]

impl Copy for TileCoords[src]

impl Debug for TileCoords[src]

Auto Trait Implementations

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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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    T: Clone
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type Owned = T

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impl<T, U> TryFrom<U> for T where
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type Error = Infallible

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type Error = <U as TryFrom<T>>::Error

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