[][src]Struct ogmo3::level::Tile

pub struct Tile {
    pub id: Option<i32>,
    pub grid_position: Vec2<i32>,
    pub pixel_position: Vec2<i32>,
}

An individual tile, unpacked from a TileLayer.

Fields

id: Option<i32>

The ID of the tile in the tileset.

If the tile is empty, this will be None.

grid_position: Vec2<i32>

The position of the tile in grid co-ordinates.

pixel_position: Vec2<i32>

The position of the tile in pixel co-ordinates.

Trait Implementations

impl Clone for Tile[src]

impl Copy for Tile[src]

impl Debug for Tile[src]

Auto Trait Implementations

impl RefUnwindSafe for Tile

impl Send for Tile

impl Sync for Tile

impl Unpin for Tile

impl UnwindSafe for Tile

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.