1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
//! Functions and types for parsing Ogmo levels.


use std::fs;
use std::path::{Path, PathBuf};

use hashbrown::HashMap;
use serde::Deserialize;

use crate::{Error, Vec2};

/// A dynamically typed value.

///

/// As Ogmo's level format does not store the type alongside the value,

/// it is not possible for this enum to specify the exact type of the

/// original value template.

#[derive(Clone, Debug, Deserialize)]
#[serde(untagged)]
pub enum Value {
    /// A boolean value.

    Boolean(bool),

    /// A string value.

    String(String),

    /// A numeric value.

    ///

    /// This may have originally been an integer when set, but the Ogmo

    /// format does not provide enough information to figure that out

    /// without cross-referencing the project.

    Number(f32),
}

/// An Ogmo level.

#[derive(Clone, Debug, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct Level {
    /// The width of the level.

    pub width: f32,

    /// The height of the level.

    pub height: f32,

    /// The offset of the level on the X axis. Useful for loading multiple chunked levels.

    pub offset_x: f32,

    /// The offset of the level on the Y axis. Useful for loading multiple chunked levels.

    pub offset_y: f32,

    /// The layers that make up the level.

    pub layers: Vec<Layer>,

    /// The level's custom values.

    pub values: HashMap<String, Value>,
}

impl Level {
    /// Parses an Ogmo level from a JSON string.

    ///

    /// # Errors

    ///

    /// * `Error::Json` will be returned if deserialization fails.

    pub fn from_json(s: &str) -> Result<Level, Error> {
        serde_json::from_str(s).map_err(Error::Json)
    }

    /// Parses an Ogmo level from a file.

    ///

    /// # Errors

    ///

    /// * `Error::Io` will be returned if the file cannot be read.

    /// * `Error::Json` will be returned if deserialization fails.

    pub fn from_file(path: impl AsRef<Path>) -> Result<Level, Error> {
        let json = fs::read_to_string(path).map_err(Error::Io)?;
        Level::from_json(&json)
    }
}

/// An entity instance.

#[derive(Clone, Debug, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct Entity {
    /// The entity's name.

    pub name: String,

    /// The entity's ID.

    pub id: i32,

    /// The unique export ID of the entity.

    #[serde(rename = "_eid")]
    pub export_id: String,

    /// The X position of the entity.

    pub x: f32,

    /// The Y position of the entity.

    pub y: f32,

    /// The width of the entity.

    /// Will only be present if the entity template was defined as resizable.

    pub width: Option<f32>,

    /// The width of the entity.

    /// Will only be present if the entity template was defined as resizable.

    pub height: Option<f32>,

    /// The X origin of the entity.

    /// Will only be present if the entity template defined an origin.

    pub origin_x: Option<f32>,

    /// The Y origin of the entity.

    /// Will only be present if the entity template defined an origin.

    pub origin_y: Option<f32>,

    /// The rotation of the entity.

    /// Will only be present if the entity template was defined as rotatable.

    pub rotation: Option<f32>,

    /// Whether the entity is flipped on the X axis.

    /// Will only be present if the entity template was defined as X-flippable.

    pub flipped_x: Option<bool>,

    /// Whether the entity is flipped on the Y axis.

    /// Will only be present if the entity template was defined as Y-flippable.

    pub flipped_y: Option<bool>,

    /// The entity's nodes.

    /// Will only be present if the entity template was defined as having nodes.

    pub nodes: Option<Vec<Vec2<f32>>>,

    /// The entity's custom values.

    /// Will only be present if the entity template was defined as having custom values.

    pub values: Option<HashMap<String, Value>>,
}

/// A decal instance.

#[derive(Clone, Debug, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct Decal {
    /// The X position of the decal.

    pub x: f32,

    /// The Y position of the decal.

    pub y: f32,

    /// The name of the decal's texture.

    pub texture: String,

    /// The rotation of the decal.

    /// Will only be present if the decal template was defined as rotatable.

    pub rotation: Option<f32>,

    /// The scale of the decal on the X axis.

    /// Will only be present if the decal template was defined as scalable.

    pub scale_x: Option<f32>,

    /// The scale of the decal on the Y axis.

    /// Will only be present if the decal template was defined as scalable.

    pub scale_y: Option<f32>,
}

/// A layer instance.

#[derive(Clone, Debug, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct Layer {
    /// The name of the layer.

    pub name: String,

    /// The unique export ID of the entity.

    #[serde(rename = "_eid")]
    pub export_id: String,

    /// The layer's offset on the X axis.

    pub offset_x: f32,

    /// The layer's offset on the Y axis.

    pub offset_y: f32,

    /// The width of the layer's grid cells.

    pub grid_cell_width: i32,

    /// The height of the layer's grid cells.

    pub grid_cell_height: i32,

    /// The number of grid cells on the X axis.

    pub grid_cells_x: i32,

    /// The number of grid cells on the Y axis.

    pub grid_cells_y: i32,

    /// Data specific to certain layer types.

    #[serde(flatten)]
    pub data: LayerData,
}

/// Data specific to certain layer types.

#[derive(Clone, Debug, Deserialize)]
#[serde(untagged)]
pub enum LayerData {
    /// Data specific to tile layers with 1D storage.

    Tile(LayerTileData),

    /// Data specific to tile layers with 2D storage.

    Tile2D(LayerTile2DData),

    /// Data specific to tile co-ord layers with 1D storage.

    TileCoords(LayerTileCoordsData),

    /// Data specific to tile co-ord layers with 2D storage.

    TileCoords2D(LayerTileCoords2DData),

    /// Data specific to grid layers with 1D storage.

    Grid(LayerGridData),

    /// Data specific to grid layers with 2D storage.

    Grid2D(LayerGrid2DData),

    /// Data specific to entity layers.

    Entity(LayerEntityData),

    /// Data specific to decal layers.

    Decal(LayerDecalData),
}

/// Data specific to tile layers with 1D storage.

#[derive(Clone, Debug, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct LayerTileData {
    /// The tile data, stored as a flat list.

    /// Each value corresponds to an index of a tileset tile (counting left to right, top to bottom).

    /// Empty tiles are represented by a `-1`.

    pub data: Vec<i32>,

    /// The name of the tileset used for this layer.

    pub tileset: String,
}

/// Data specific to tile layers with 2D storage.

#[derive(Clone, Debug, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct LayerTile2DData {
    /// The tile data, stored as a 2D list.

    /// Each value corresponds to an index of a tileset tile (counting left to right, top to bottom).

    /// Empty tiles are represented by a `-1`.

    #[serde(rename = "data2D")]
    pub data_2d: Vec<Vec<i32>>,

    /// The name of the tileset used for this layer.

    pub tileset: String,
}

/// Data specific to tile co-ord layers with 1D storage.

#[derive(Clone, Debug, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct LayerTileCoordsData {
    /// The tile data, stored as a flat list.

    /// Each value corresponds to an X and Y co-ordinate of a tileset tile.

    /// Empty tiles are represented by a `[-1]`.

    pub data_coords: Vec<Vec<i32>>,

    /// The name of the tileset used for this layer.

    pub tileset: String,
}

/// Data specific to tile co-ord layers with 2D storage.

#[derive(Clone, Debug, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct LayerTileCoords2DData {
    /// The tile data, stored as a 2D list.

    /// Each value corresponds to an X and Y co-ordinate of a tileset tile.

    /// Empty tiles are represented by a `[-1]`.

    #[serde(rename = "dataCoords2D")]
    pub data_coords_2d: Vec<Vec<Vec<i32>>>,

    /// The name of the tileset used for this layer.

    pub tileset: String,
}

/// Data specific to grid layers with 1D storage.

#[derive(Clone, Debug, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct LayerGridData {
    /// The grid data, stored as a flat list.

    pub grid: Vec<String>,
}

/// Data specific to grid layers with 2D storage.

#[derive(Clone, Debug, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct LayerGrid2DData {
    /// The grid data, stored as a 2D list.

    #[serde(rename = "grid2D")]
    pub grid_2d: Vec<Vec<String>>,
}

/// Data specific to entity layers.

#[derive(Clone, Debug, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct LayerEntityData {
    /// The entity data.

    pub entities: Vec<Entity>,
}

/// Data specific to decal layers.

#[derive(Clone, Debug, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct LayerDecalData {
    /// The entity data.

    pub decals: Vec<Decal>,

    /// The path containing the decal images, relative to the project.

    pub folder: PathBuf,
}