Struct offscreen_gl_context::GLLimits
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pub struct GLLimits { pub max_vertex_attribs: u32, pub max_tex_size: u32, pub max_cube_map_tex_size: u32, pub max_combined_texture_image_units: u32, pub max_fragment_uniform_vectors: u32, pub max_renderbuffer_size: u32, pub max_texture_image_units: u32, pub max_varying_vectors: u32, pub max_vertex_texture_image_units: u32, pub max_vertex_uniform_vectors: u32, }
Fields
max_vertex_attribs: u32
max_tex_size: u32
max_cube_map_tex_size: u32
max_combined_texture_image_units: u32
max_fragment_uniform_vectors: u32
max_renderbuffer_size: u32
max_texture_image_units: u32
max_varying_vectors: u32
max_vertex_texture_image_units: u32
max_vertex_uniform_vectors: u32
Methods
impl GLLimits
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Trait Implementations
impl Debug for GLLimits
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fn fmt(&self, __arg_0: &mut Formatter) -> Result
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Formats the value using the given formatter. Read more