Struct offscreen_gl_context::GLFormats [] [src]

pub struct GLFormats {
    pub color_renderbuffer: GLenum,
    pub texture_internal: GLenum,
    pub texture: GLenum,
    pub texture_type: GLenum,
    pub depth: GLenum,
    pub stencil: GLenum,
}

This structure is here to allow cross-platform formatting

Fields

color_renderbuffer: GLenum texture_internal: GLenum texture: GLenum texture_type: GLenum depth: GLenum stencil: GLenum

Methods

impl GLFormats
[src]