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#[derive(Copy, Clone, PartialEq, Debug, Default)]
pub struct Position {
pub x: f32,
pub y: f32,
pub z: f32,
}
impl Position {
pub fn new(x: f32, y: f32, z: f32) -> Self {
Self { x, y, z }
}
}
impl From<Position> for Vec<f32> {
fn from(value: Position) -> Vec<f32> {
vec![value.x, value.y, value.z]
}
}
#[derive(Copy, Clone, PartialEq, Debug)]
pub enum ColorFormat {
RGBFloat,
RGBAFloat,
RGBInteger,
RGBAInteger,
}
impl ColorFormat {
pub fn is_float(&self) -> bool {
matches!(self, ColorFormat::RGBFloat | ColorFormat::RGBAFloat)
}
pub fn is_integer(&self) -> bool {
!self.is_float()
}
pub fn has_alpha(&self) -> bool {
matches!(self, ColorFormat::RGBAFloat | ColorFormat::RGBAInteger)
}
pub fn element_count(&self) -> usize {
if self.has_alpha() {
4
} else {
3
}
}
}
impl Default for ColorFormat {
fn default() -> Self {
ColorFormat::RGBAFloat
}
}
#[derive(Copy, Clone, PartialEq, Debug)]
pub struct Color {
pub r: f32,
pub g: f32,
pub b: f32,
pub a: f32,
}
impl Color {
pub fn new(r: f32, g: f32, b: f32, a: f32) -> Self {
Self { r, g, b, a }
}
}
impl Default for Color {
fn default() -> Self {
Self {
r: 1.0,
g: 1.0,
b: 1.0,
a: 1.0,
}
}
}
impl From<Color> for Vec<f32> {
fn from(value: Color) -> Vec<f32> {
vec![value.r, value.g, value.b, value.a]
}
}
impl From<Color> for Vec<u8> {
fn from(value: Color) -> Vec<u8> {
vec![
(value.r * 255.0) as u8,
(value.g * 255.0) as u8,
(value.b * 255.0) as u8,
(value.a * 255.0) as u8,
]
}
}
#[derive(Copy, Clone, PartialEq, Debug, Default)]
pub struct Vertex {
pub position: Position,
pub color: Option<Color>,
}
impl Vertex {
pub fn new(position: Position, color: Option<Color>) -> Self {
Self { position, color }
}
}
#[derive(Clone, PartialEq, Debug, Default)]
pub struct Face {
pub vertices: Vec<usize>,
pub color: Option<Color>,
}
impl Face {
pub fn new(vertices: Vec<usize>, color: Option<Color>) -> Self {
Self { vertices, color }
}
}
impl From<Face> for Vec<usize> {
fn from(value: Face) -> Vec<usize> {
value.vertices
}
}