pub struct GeometryUniform {
pub vertex_buffer: WebGLBuffer,
pub index_buffer: WebGLBuffer,
pub count: i32,
}
Fields
vertex_buffer: WebGLBuffer
index_buffer: WebGLBuffer
count: i32
Implementations
sourceimpl GeometryUniform
impl GeometryUniform
pub fn new(
vertex_buffer: WebGLBuffer,
index_buffer: WebGLBuffer,
count: i32
) -> Self
Auto Trait Implementations
impl RefUnwindSafe for GeometryUniform
impl Send for GeometryUniform
impl Sync for GeometryUniform
impl Unpin for GeometryUniform
impl UnwindSafe for GeometryUniform
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Pointable for T
impl<T> Pointable for T
impl<T> SetParameter for T
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Resultwhere
T: Parameter<Self>,
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Resultwhere
T: Parameter<Self>,
Sets
value
as a parameter of self
.