pub type float4x4 = Mat4<f32>;
#[repr(C)]pub struct float4x4 {Show 16 fields pub a1: f32, pub a2: f32, pub a3: f32, pub a4: f32, pub b1: f32, pub b2: f32, pub b3: f32, pub b4: f32, pub c1: f32, pub c2: f32, pub c3: f32, pub c4: f32, pub d1: f32, pub d2: f32, pub d3: f32, pub d4: f32, }
a1: f32
a2: f32
a3: f32
a4: f32
b1: f32
b2: f32
b3: f32
b4: f32
c1: f32
c2: f32
c3: f32
c4: f32
d1: f32
d2: f32
d3: f32
d4: f32