Function enqueue_release_d3d11_objects

Source
pub fn enqueue_release_d3d11_objects<En, Ewl>(
    command_queue: &CommandQueue,
    buffers: &[Mem],
    wait_list: Option<Ewl>,
    new_event: Option<En>,
    extension_fns: &ExtensionFunctions,
) -> Result<()>
where En: ClNullEventPtr, Ewl: ClWaitListPtr,
Expand description

Release D3D11 memory objects (buffers and images) that have been created from D3D11 objects.

To create a slice from a single Mem reference without any cost, use something like: unsafe { ::std::slice::from_raw_parts(&core_mem, 1) };.