Struct obws::client::Transitions

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pub struct Transitions<'a> { /* private fields */ }
Expand description

API functions related to transitions.

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impl<'a> Transitions<'a>

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pub async fn list_kinds(&self) -> Result<Vec<String>>

Gets an array of all available transition kinds.

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pub async fn list(&self) -> Result<SceneTransitionList>

Gets an array of all scene transitions in OBS.

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pub async fn current(&self) -> Result<CurrentSceneTransition>

Gets information about the current scene transition.

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pub async fn set_current(&self, name: &str) -> Result<()>

Sets the current scene transition.

Small note: While the namespace of scene transitions is generally unique, that uniqueness is not a guarantee as it is with other resources like inputs.

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pub async fn set_current_duration(&self, duration: Duration) -> Result<()>

Sets the duration of the current scene transition, if it is not fixed.

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pub async fn set_current_settings<T>( &self, settings: T, overlay: Option<bool> ) -> Result<()>
where T: Serialize,

Sets the settings of the current scene transition.

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pub async fn current_cursor(&self) -> Result<f32>

Gets the cursor position of the current scene transition.

Note: transitionCursor will return 1.0 when the transition is inactive.

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pub async fn trigger(&self) -> Result<()>

Triggers the current scene transition. Same functionality as the Transition button in studio mode.

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pub async fn set_tbar_position( &self, position: f32, release: Option<bool> ) -> Result<()>

Sets the position of the T-Bar.

Very important note: This will be deprecated and replaced in a future version of obs-websocket.

Auto Trait Implementations§

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impl<'a> Freeze for Transitions<'a>

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impl<'a> !RefUnwindSafe for Transitions<'a>

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impl<'a> Send for Transitions<'a>

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impl<'a> Sync for Transitions<'a>

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impl<'a> Unpin for Transitions<'a>

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impl<'a> !UnwindSafe for Transitions<'a>

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impl<T> Any for T
where T: 'static + ?Sized,

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