use objc2::__framework_prelude::*;
use objc2_foundation::*;
use crate::*;
#[cfg(all(feature = "UIWindowSceneActivationConfiguration", feature = "block2"))]
pub type UIWindowSceneActivationInteractionConfigurationProvider = *mut block2::Block<
dyn Fn(
NonNull<UIWindowSceneActivationInteraction>,
CGPoint,
) -> *mut UIWindowSceneActivationConfiguration,
>;
extern_class!(
#[derive(Debug, PartialEq, Eq, Hash)]
pub struct UIWindowSceneActivationInteraction;
unsafe impl ClassType for UIWindowSceneActivationInteraction {
type Super = NSObject;
type Mutability = MainThreadOnly;
}
);
unsafe impl NSObjectProtocol for UIWindowSceneActivationInteraction {}
#[cfg(feature = "UIInteraction")]
unsafe impl UIInteraction for UIWindowSceneActivationInteraction {}
extern_methods!(
unsafe impl UIWindowSceneActivationInteraction {
#[cfg(all(feature = "UIWindowSceneActivationConfiguration", feature = "block2"))]
#[method_id(@__retain_semantics Init initWithConfigurationProvider:errorHandler:)]
pub unsafe fn initWithConfigurationProvider_errorHandler(
this: Allocated<Self>,
configuration_provider: UIWindowSceneActivationInteractionConfigurationProvider,
error_handler: &block2::Block<dyn Fn(NonNull<NSError>)>,
) -> Retained<Self>;
#[method_id(@__retain_semantics Init init)]
pub unsafe fn init(this: Allocated<Self>) -> Retained<Self>;
#[method_id(@__retain_semantics New new)]
pub unsafe fn new(mtm: MainThreadMarker) -> Retained<Self>;
}
);