use objc2::__framework_prelude::*;
use objc2_foundation::*;
use crate::*;
#[repr(transparent)]
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, PartialOrd, Ord)]
pub struct UIPushBehaviorMode(pub NSInteger);
impl UIPushBehaviorMode {
#[doc(alias = "UIPushBehaviorModeContinuous")]
pub const Continuous: Self = Self(0);
#[doc(alias = "UIPushBehaviorModeInstantaneous")]
pub const Instantaneous: Self = Self(1);
}
unsafe impl Encode for UIPushBehaviorMode {
const ENCODING: Encoding = NSInteger::ENCODING;
}
unsafe impl RefEncode for UIPushBehaviorMode {
const ENCODING_REF: Encoding = Encoding::Pointer(&Self::ENCODING);
}
extern_class!(
#[derive(Debug, PartialEq, Eq, Hash)]
#[cfg(feature = "UIDynamicBehavior")]
pub struct UIPushBehavior;
#[cfg(feature = "UIDynamicBehavior")]
unsafe impl ClassType for UIPushBehavior {
#[inherits(NSObject)]
type Super = UIDynamicBehavior;
type Mutability = MainThreadOnly;
}
);
#[cfg(feature = "UIDynamicBehavior")]
unsafe impl NSObjectProtocol for UIPushBehavior {}
extern_methods!(
#[cfg(feature = "UIDynamicBehavior")]
unsafe impl UIPushBehavior {
#[method_id(@__retain_semantics Init initWithItems:mode:)]
pub unsafe fn initWithItems_mode(
this: Allocated<Self>,
items: &NSArray<ProtocolObject<dyn UIDynamicItem>>,
mode: UIPushBehaviorMode,
) -> Retained<Self>;
#[method(addItem:)]
pub unsafe fn addItem(&self, item: &ProtocolObject<dyn UIDynamicItem>);
#[method(removeItem:)]
pub unsafe fn removeItem(&self, item: &ProtocolObject<dyn UIDynamicItem>);
#[method_id(@__retain_semantics Other items)]
pub unsafe fn items(&self) -> Retained<NSArray<ProtocolObject<dyn UIDynamicItem>>>;
#[cfg(feature = "UIGeometry")]
#[method(targetOffsetFromCenterForItem:)]
pub unsafe fn targetOffsetFromCenterForItem(
&self,
item: &ProtocolObject<dyn UIDynamicItem>,
) -> UIOffset;
#[cfg(feature = "UIGeometry")]
#[method(setTargetOffsetFromCenter:forItem:)]
pub unsafe fn setTargetOffsetFromCenter_forItem(
&self,
o: UIOffset,
item: &ProtocolObject<dyn UIDynamicItem>,
);
#[method(mode)]
pub unsafe fn mode(&self) -> UIPushBehaviorMode;
#[method(active)]
pub unsafe fn active(&self) -> bool;
#[method(setActive:)]
pub unsafe fn setActive(&self, active: bool);
#[method(angle)]
pub unsafe fn angle(&self) -> CGFloat;
#[method(setAngle:)]
pub unsafe fn setAngle(&self, angle: CGFloat);
#[method(magnitude)]
pub unsafe fn magnitude(&self) -> CGFloat;
#[method(setMagnitude:)]
pub unsafe fn setMagnitude(&self, magnitude: CGFloat);
#[method(pushDirection)]
pub unsafe fn pushDirection(&self) -> CGVector;
#[method(setPushDirection:)]
pub unsafe fn setPushDirection(&self, push_direction: CGVector);
#[method(setAngle:magnitude:)]
pub unsafe fn setAngle_magnitude(&self, angle: CGFloat, magnitude: CGFloat);
}
);
extern_methods!(
#[cfg(feature = "UIDynamicBehavior")]
unsafe impl UIPushBehavior {
#[method_id(@__retain_semantics Init init)]
pub unsafe fn init(this: Allocated<Self>) -> Retained<Self>;
#[method_id(@__retain_semantics New new)]
pub unsafe fn new(mtm: MainThreadMarker) -> Retained<Self>;
}
);