use objc2::__framework_prelude::*;
use objc2_foundation::*;
use crate::*;
extern_class!(
#[derive(Debug, PartialEq, Eq, Hash)]
#[cfg(feature = "UIDynamicBehavior")]
pub struct UIGravityBehavior;
#[cfg(feature = "UIDynamicBehavior")]
unsafe impl ClassType for UIGravityBehavior {
#[inherits(NSObject)]
type Super = UIDynamicBehavior;
type Mutability = MainThreadOnly;
}
);
#[cfg(feature = "UIDynamicBehavior")]
unsafe impl NSObjectProtocol for UIGravityBehavior {}
extern_methods!(
#[cfg(feature = "UIDynamicBehavior")]
unsafe impl UIGravityBehavior {
#[method_id(@__retain_semantics Init initWithItems:)]
pub unsafe fn initWithItems(
this: Allocated<Self>,
items: &NSArray<ProtocolObject<dyn UIDynamicItem>>,
) -> Retained<Self>;
#[method(addItem:)]
pub unsafe fn addItem(&self, item: &ProtocolObject<dyn UIDynamicItem>);
#[method(removeItem:)]
pub unsafe fn removeItem(&self, item: &ProtocolObject<dyn UIDynamicItem>);
#[method_id(@__retain_semantics Other items)]
pub unsafe fn items(&self) -> Retained<NSArray<ProtocolObject<dyn UIDynamicItem>>>;
#[method(gravityDirection)]
pub unsafe fn gravityDirection(&self) -> CGVector;
#[method(setGravityDirection:)]
pub unsafe fn setGravityDirection(&self, gravity_direction: CGVector);
#[method(angle)]
pub unsafe fn angle(&self) -> CGFloat;
#[method(setAngle:)]
pub unsafe fn setAngle(&self, angle: CGFloat);
#[method(magnitude)]
pub unsafe fn magnitude(&self) -> CGFloat;
#[method(setMagnitude:)]
pub unsafe fn setMagnitude(&self, magnitude: CGFloat);
#[method(setAngle:magnitude:)]
pub unsafe fn setAngle_magnitude(&self, angle: CGFloat, magnitude: CGFloat);
}
);
extern_methods!(
#[cfg(feature = "UIDynamicBehavior")]
unsafe impl UIGravityBehavior {
#[method_id(@__retain_semantics Init init)]
pub unsafe fn init(this: Allocated<Self>) -> Retained<Self>;
#[method_id(@__retain_semantics New new)]
pub unsafe fn new(mtm: MainThreadMarker) -> Retained<Self>;
}
);