use objc2::__framework_prelude::*;
use objc2_foundation::*;
use crate::*;
#[repr(transparent)]
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, PartialOrd, Ord)]
pub struct UIDynamicItemCollisionBoundsType(pub NSUInteger);
impl UIDynamicItemCollisionBoundsType {
#[doc(alias = "UIDynamicItemCollisionBoundsTypeRectangle")]
pub const Rectangle: Self = Self(0);
#[doc(alias = "UIDynamicItemCollisionBoundsTypeEllipse")]
pub const Ellipse: Self = Self(1);
#[doc(alias = "UIDynamicItemCollisionBoundsTypePath")]
pub const Path: Self = Self(2);
}
unsafe impl Encode for UIDynamicItemCollisionBoundsType {
const ENCODING: Encoding = NSUInteger::ENCODING;
}
unsafe impl RefEncode for UIDynamicItemCollisionBoundsType {
const ENCODING_REF: Encoding = Encoding::Pointer(&Self::ENCODING);
}
extern_protocol!(
pub unsafe trait UIDynamicItem: NSObjectProtocol + IsMainThreadOnly {
#[method(center)]
unsafe fn center(&self) -> CGPoint;
#[method(setCenter:)]
unsafe fn setCenter(&self, center: CGPoint);
#[method(bounds)]
unsafe fn bounds(&self) -> CGRect;
#[method(transform)]
unsafe fn transform(&self) -> CGAffineTransform;
#[method(setTransform:)]
unsafe fn setTransform(&self, transform: CGAffineTransform);
#[optional]
#[method(collisionBoundsType)]
unsafe fn collisionBoundsType(&self) -> UIDynamicItemCollisionBoundsType;
#[cfg(feature = "UIBezierPath")]
#[optional]
#[method_id(@__retain_semantics Other collisionBoundingPath)]
unsafe fn collisionBoundingPath(&self) -> Retained<UIBezierPath>;
}
unsafe impl ProtocolType for dyn UIDynamicItem {}
);
extern_class!(
#[derive(Debug, PartialEq, Eq, Hash)]
pub struct UIDynamicItemGroup;
unsafe impl ClassType for UIDynamicItemGroup {
type Super = NSObject;
type Mutability = MainThreadOnly;
}
);
unsafe impl NSObjectProtocol for UIDynamicItemGroup {}
unsafe impl UIDynamicItem for UIDynamicItemGroup {}
extern_methods!(
unsafe impl UIDynamicItemGroup {
#[method_id(@__retain_semantics Init initWithItems:)]
pub unsafe fn initWithItems(
this: Allocated<Self>,
items: &NSArray<ProtocolObject<dyn UIDynamicItem>>,
) -> Retained<Self>;
#[method_id(@__retain_semantics Other items)]
pub unsafe fn items(&self) -> Retained<NSArray<ProtocolObject<dyn UIDynamicItem>>>;
}
);
extern_methods!(
unsafe impl UIDynamicItemGroup {
#[method_id(@__retain_semantics Init init)]
pub unsafe fn init(this: Allocated<Self>) -> Retained<Self>;
#[method_id(@__retain_semantics New new)]
pub unsafe fn new(mtm: MainThreadMarker) -> Retained<Self>;
}
);
extern_class!(
#[derive(Debug, PartialEq, Eq, Hash)]
pub struct UIDynamicBehavior;
unsafe impl ClassType for UIDynamicBehavior {
type Super = NSObject;
type Mutability = MainThreadOnly;
}
);
unsafe impl NSObjectProtocol for UIDynamicBehavior {}
extern_methods!(
unsafe impl UIDynamicBehavior {
#[method(addChildBehavior:)]
pub unsafe fn addChildBehavior(&self, behavior: &UIDynamicBehavior);
#[method(removeChildBehavior:)]
pub unsafe fn removeChildBehavior(&self, behavior: &UIDynamicBehavior);
#[method_id(@__retain_semantics Other childBehaviors)]
pub unsafe fn childBehaviors(&self) -> Retained<NSArray<UIDynamicBehavior>>;
#[cfg(feature = "block2")]
#[method(action)]
pub unsafe fn action(&self) -> *mut block2::Block<dyn Fn()>;
#[cfg(feature = "block2")]
#[method(setAction:)]
pub unsafe fn setAction(&self, action: Option<&block2::Block<dyn Fn()>>);
#[cfg(feature = "UIDynamicAnimator")]
#[method(willMoveToAnimator:)]
pub unsafe fn willMoveToAnimator(&self, dynamic_animator: Option<&UIDynamicAnimator>);
#[cfg(feature = "UIDynamicAnimator")]
#[method_id(@__retain_semantics Other dynamicAnimator)]
pub unsafe fn dynamicAnimator(&self) -> Option<Retained<UIDynamicAnimator>>;
}
);
extern_methods!(
unsafe impl UIDynamicBehavior {
#[method_id(@__retain_semantics Init init)]
pub unsafe fn init(this: Allocated<Self>) -> Retained<Self>;
#[method_id(@__retain_semantics New new)]
pub unsafe fn new(mtm: MainThreadMarker) -> Retained<Self>;
}
);