use objc2::__framework_prelude::*;
use objc2_foundation::*;
use crate::*;
extern_class!(
#[derive(Debug, PartialEq, Eq, Hash)]
pub struct NSShadow;
unsafe impl ClassType for NSShadow {
type Super = NSObject;
type Mutability = InteriorMutable;
}
);
unsafe impl NSCoding for NSShadow {}
unsafe impl NSCopying for NSShadow {}
unsafe impl NSObjectProtocol for NSShadow {}
unsafe impl NSSecureCoding for NSShadow {}
extern_methods!(
unsafe impl NSShadow {
#[method_id(@__retain_semantics Init init)]
pub unsafe fn init(this: Allocated<Self>) -> Retained<Self>;
#[method_id(@__retain_semantics Init initWithCoder:)]
pub unsafe fn initWithCoder(
this: Allocated<Self>,
coder: &NSCoder,
) -> Option<Retained<Self>>;
#[method(shadowOffset)]
pub unsafe fn shadowOffset(&self) -> CGSize;
#[method(setShadowOffset:)]
pub unsafe fn setShadowOffset(&self, shadow_offset: CGSize);
#[method(shadowBlurRadius)]
pub unsafe fn shadowBlurRadius(&self) -> CGFloat;
#[method(setShadowBlurRadius:)]
pub unsafe fn setShadowBlurRadius(&self, shadow_blur_radius: CGFloat);
#[method_id(@__retain_semantics Other shadowColor)]
pub unsafe fn shadowColor(&self) -> Option<Retained<AnyObject>>;
#[method(setShadowColor:)]
pub unsafe fn setShadowColor(&self, shadow_color: Option<&AnyObject>);
}
);
extern_methods!(
unsafe impl NSShadow {
#[method_id(@__retain_semantics New new)]
pub unsafe fn new() -> Retained<Self>;
}
);