use objc2::__framework_prelude::*;
use objc2_foundation::*;
use crate::*;
extern_class!(
#[derive(Debug, PartialEq, Eq, Hash)]
pub struct SKOverlayTransitionContext;
unsafe impl ClassType for SKOverlayTransitionContext {
type Super = NSObject;
type Mutability = InteriorMutable;
}
);
unsafe impl NSObjectProtocol for SKOverlayTransitionContext {}
extern_methods!(
unsafe impl SKOverlayTransitionContext {
#[method_id(@__retain_semantics Init init)]
pub unsafe fn init(this: Allocated<Self>) -> Retained<Self>;
#[method_id(@__retain_semantics New new)]
pub unsafe fn new() -> Retained<Self>;
#[cfg(feature = "block2")]
#[method(addAnimationBlock:)]
pub unsafe fn addAnimationBlock(&self, block: &block2::Block<dyn Fn()>);
#[method(startFrame)]
pub unsafe fn startFrame(&self) -> CGRect;
#[method(endFrame)]
pub unsafe fn endFrame(&self) -> CGRect;
}
);