objc2_scene_kit/generated/
SCNPhysicsContact.rs1use core::ptr::NonNull;
4use objc2::__framework_prelude::*;
5#[cfg(feature = "objc2-core-foundation")]
6use objc2_core_foundation::*;
7
8use crate::*;
9
10extern_class!(
11 #[unsafe(super(NSObject))]
15 #[derive(Debug, PartialEq, Eq, Hash)]
16 pub struct SCNPhysicsContact;
17);
18
19extern_conformance!(
20 unsafe impl NSObjectProtocol for SCNPhysicsContact {}
21);
22
23impl SCNPhysicsContact {
24 extern_methods!(
25 #[cfg(feature = "SCNNode")]
26 #[unsafe(method(nodeA))]
27 #[unsafe(method_family = none)]
28 pub unsafe fn nodeA(&self) -> Retained<SCNNode>;
29
30 #[cfg(feature = "SCNNode")]
31 #[unsafe(method(nodeB))]
32 #[unsafe(method_family = none)]
33 pub unsafe fn nodeB(&self) -> Retained<SCNNode>;
34
35 #[cfg(all(feature = "SceneKitTypes", feature = "objc2-core-foundation"))]
36 #[unsafe(method(contactPoint))]
37 #[unsafe(method_family = none)]
38 pub unsafe fn contactPoint(&self) -> SCNVector3;
39
40 #[cfg(all(feature = "SceneKitTypes", feature = "objc2-core-foundation"))]
41 #[unsafe(method(contactNormal))]
42 #[unsafe(method_family = none)]
43 pub unsafe fn contactNormal(&self) -> SCNVector3;
44
45 #[cfg(feature = "objc2-core-foundation")]
46 #[unsafe(method(collisionImpulse))]
47 #[unsafe(method_family = none)]
48 pub unsafe fn collisionImpulse(&self) -> CGFloat;
49
50 #[cfg(feature = "objc2-core-foundation")]
51 #[unsafe(method(penetrationDistance))]
52 #[unsafe(method_family = none)]
53 pub unsafe fn penetrationDistance(&self) -> CGFloat;
54
55 #[cfg(feature = "objc2-core-foundation")]
56 #[unsafe(method(sweepTestFraction))]
57 #[unsafe(method_family = none)]
58 pub unsafe fn sweepTestFraction(&self) -> CGFloat;
59 );
60}
61
62impl SCNPhysicsContact {
64 extern_methods!(
65 #[unsafe(method(init))]
66 #[unsafe(method_family = init)]
67 pub unsafe fn init(this: Allocated<Self>) -> Retained<Self>;
68
69 #[unsafe(method(new))]
70 #[unsafe(method_family = new)]
71 pub unsafe fn new() -> Retained<Self>;
72 );
73}