objc2_scene_kit/generated/
SCNPhysicsContact.rs1use core::ptr::NonNull;
4use objc2::__framework_prelude::*;
5#[cfg(feature = "objc2-core-foundation")]
6use objc2_core_foundation::*;
7
8use crate::*;
9
10extern_class!(
11 #[unsafe(super(NSObject))]
15 #[derive(Debug, PartialEq, Eq, Hash)]
16 pub struct SCNPhysicsContact;
17);
18
19unsafe impl NSObjectProtocol for SCNPhysicsContact {}
20
21impl SCNPhysicsContact {
22 extern_methods!(
23 #[cfg(feature = "SCNNode")]
24 #[unsafe(method(nodeA))]
25 #[unsafe(method_family = none)]
26 pub unsafe fn nodeA(&self) -> Retained<SCNNode>;
27
28 #[cfg(feature = "SCNNode")]
29 #[unsafe(method(nodeB))]
30 #[unsafe(method_family = none)]
31 pub unsafe fn nodeB(&self) -> Retained<SCNNode>;
32
33 #[cfg(all(feature = "SceneKitTypes", feature = "objc2-core-foundation"))]
34 #[unsafe(method(contactPoint))]
35 #[unsafe(method_family = none)]
36 pub unsafe fn contactPoint(&self) -> SCNVector3;
37
38 #[cfg(all(feature = "SceneKitTypes", feature = "objc2-core-foundation"))]
39 #[unsafe(method(contactNormal))]
40 #[unsafe(method_family = none)]
41 pub unsafe fn contactNormal(&self) -> SCNVector3;
42
43 #[cfg(feature = "objc2-core-foundation")]
44 #[unsafe(method(collisionImpulse))]
45 #[unsafe(method_family = none)]
46 pub unsafe fn collisionImpulse(&self) -> CGFloat;
47
48 #[cfg(feature = "objc2-core-foundation")]
49 #[unsafe(method(penetrationDistance))]
50 #[unsafe(method_family = none)]
51 pub unsafe fn penetrationDistance(&self) -> CGFloat;
52
53 #[cfg(feature = "objc2-core-foundation")]
54 #[unsafe(method(sweepTestFraction))]
55 #[unsafe(method_family = none)]
56 pub unsafe fn sweepTestFraction(&self) -> CGFloat;
57 );
58}
59
60impl SCNPhysicsContact {
62 extern_methods!(
63 #[unsafe(method(init))]
64 #[unsafe(method_family = init)]
65 pub unsafe fn init(this: Allocated<Self>) -> Retained<Self>;
66
67 #[unsafe(method(new))]
68 #[unsafe(method_family = new)]
69 pub unsafe fn new() -> Retained<Self>;
70 );
71}