objc2_gameplay_kit/generated/
SpriteKit_Additions.rs1use core::ffi::*;
4use core::ptr::NonNull;
5use objc2::__framework_prelude::*;
6#[cfg(feature = "objc2-core-foundation")]
7use objc2_core_foundation::*;
8use objc2_foundation::*;
9#[cfg(feature = "objc2-sprite-kit")]
10use objc2_sprite_kit::*;
11
12use crate::*;
13
14mod private_SKNodeGameplayKit {
15 pub trait Sealed {}
16}
17
18#[doc(alias = "GameplayKit")]
20pub unsafe trait SKNodeGameplayKit:
21 ClassType + Sized + private_SKNodeGameplayKit::Sealed
22{
23 extern_methods!(
24 #[cfg(all(feature = "GKObstacle", feature = "objc2-sprite-kit"))]
25 #[cfg(target_os = "macos")]
26 #[unsafe(method(obstaclesFromSpriteTextures:accuracy:))]
31 #[unsafe(method_family = none)]
32 unsafe fn obstaclesFromSpriteTextures_accuracy(
33 sprites: &NSArray<SKNode>,
34 accuracy: c_float,
35 mtm: MainThreadMarker,
36 ) -> Retained<NSArray<GKPolygonObstacle>>;
37
38 #[cfg(all(feature = "GKObstacle", feature = "objc2-sprite-kit"))]
39 #[cfg(target_os = "macos")]
40 #[unsafe(method(obstaclesFromNodeBounds:))]
45 #[unsafe(method_family = none)]
46 unsafe fn obstaclesFromNodeBounds(
47 nodes: &NSArray<SKNode>,
48 mtm: MainThreadMarker,
49 ) -> Retained<NSArray<GKPolygonObstacle>>;
50
51 #[cfg(all(feature = "GKObstacle", feature = "objc2-sprite-kit"))]
52 #[cfg(target_os = "macos")]
53 #[unsafe(method(obstaclesFromNodePhysicsBodies:))]
58 #[unsafe(method_family = none)]
59 unsafe fn obstaclesFromNodePhysicsBodies(
60 nodes: &NSArray<SKNode>,
61 mtm: MainThreadMarker,
62 ) -> Retained<NSArray<GKPolygonObstacle>>;
63
64 #[cfg(feature = "GKEntity")]
65 #[unsafe(method(entity))]
70 #[unsafe(method_family = none)]
71 unsafe fn entity(&self) -> Option<Retained<GKEntity>>;
72
73 #[cfg(feature = "GKEntity")]
74 #[unsafe(method(setEntity:))]
78 #[unsafe(method_family = none)]
79 unsafe fn setEntity(&self, entity: Option<&GKEntity>);
80 );
81}
82
83#[cfg(feature = "objc2-sprite-kit")]
84#[cfg(target_os = "macos")]
85impl private_SKNodeGameplayKit::Sealed for SKNode {}
86#[cfg(feature = "objc2-sprite-kit")]
87#[cfg(target_os = "macos")]
88unsafe impl SKNodeGameplayKit for SKNode {}
89
90#[cfg(all(feature = "GKScene", feature = "objc2-sprite-kit"))]
91#[cfg(target_os = "macos")]
92extern_conformance!(
93 unsafe impl GKSceneRootNodeType for SKScene {}
94);
95
96mod private_SKTileMapNodeGameplayKit {
97 pub trait Sealed {}
98}
99
100#[doc(alias = "GameplayKit")]
102pub unsafe trait SKTileMapNodeGameplayKit:
103 ClassType + Sized + private_SKTileMapNodeGameplayKit::Sealed
104{
105 extern_methods!(
106 #[cfg(all(
107 feature = "GKNoiseMap",
108 feature = "objc2-core-foundation",
109 feature = "objc2-sprite-kit"
110 ))]
111 #[cfg(target_os = "macos")]
112 #[unsafe(method(tileMapNodesWithTileSet:columns:rows:tileSize:fromNoiseMap:tileTypeNoiseMapThresholds:))]
136 #[unsafe(method_family = none)]
137 unsafe fn tileMapNodesWithTileSet_columns_rows_tileSize_fromNoiseMap_tileTypeNoiseMapThresholds(
138 tile_set: &SKTileSet,
139 columns: NSUInteger,
140 rows: NSUInteger,
141 tile_size: CGSize,
142 noise_map: &GKNoiseMap,
143 thresholds: &NSArray<NSNumber>,
144 mtm: MainThreadMarker,
145 ) -> Retained<NSArray<SKTileMapNode>>;
146 );
147}
148
149#[cfg(feature = "objc2-sprite-kit")]
150#[cfg(target_os = "macos")]
151impl private_SKTileMapNodeGameplayKit::Sealed for SKTileMapNode {}
152#[cfg(feature = "objc2-sprite-kit")]
153#[cfg(target_os = "macos")]
154unsafe impl SKTileMapNodeGameplayKit for SKTileMapNode {}
155
156mod private_SKTextureGameplayKit {
157 pub trait Sealed {}
158}
159
160#[doc(alias = "GameplayKit")]
162pub unsafe trait SKTextureGameplayKit:
163 ClassType + Sized + private_SKTextureGameplayKit::Sealed
164{
165 extern_methods!(
166 #[cfg(feature = "GKNoiseMap")]
167 #[unsafe(method(textureWithNoiseMap:))]
172 #[unsafe(method_family = none)]
173 unsafe fn textureWithNoiseMap(noise_map: &GKNoiseMap) -> Retained<Self>;
174 );
175}
176
177#[cfg(feature = "objc2-sprite-kit")]
178impl private_SKTextureGameplayKit::Sealed for SKTexture {}
179#[cfg(feature = "objc2-sprite-kit")]
180unsafe impl SKTextureGameplayKit for SKTexture {}