objc2_gameplay_kit/generated/
GKStrategist.rs1use core::ffi::*;
4use objc2::__framework_prelude::*;
5
6use crate::*;
7
8extern_protocol!(
9 pub unsafe trait GKStrategist: NSObjectProtocol {
11 #[cfg(feature = "GKGameModel")]
12 #[unsafe(method(gameModel))]
14 #[unsafe(method_family = none)]
15 unsafe fn gameModel(&self) -> Option<Retained<ProtocolObject<dyn GKGameModel>>>;
16
17 #[cfg(feature = "GKGameModel")]
18 #[unsafe(method(setGameModel:))]
20 #[unsafe(method_family = none)]
21 unsafe fn setGameModel(&self, game_model: Option<&ProtocolObject<dyn GKGameModel>>);
22
23 #[cfg(feature = "GKRandomSource")]
24 #[unsafe(method(randomSource))]
28 #[unsafe(method_family = none)]
29 unsafe fn randomSource(&self) -> Option<Retained<ProtocolObject<dyn GKRandom>>>;
30
31 #[cfg(feature = "GKRandomSource")]
32 #[unsafe(method(setRandomSource:))]
34 #[unsafe(method_family = none)]
35 unsafe fn setRandomSource(&self, random_source: Option<&ProtocolObject<dyn GKRandom>>);
36
37 #[cfg(feature = "GKGameModel")]
38 #[unsafe(method(bestMoveForActivePlayer))]
39 #[unsafe(method_family = none)]
40 unsafe fn bestMoveForActivePlayer(
41 &self,
42 ) -> Option<Retained<ProtocolObject<dyn GKGameModelUpdate>>>;
43 }
44);