objc2_game_kit/generated/
GKGameActivityState.rs

1//! This file has been automatically generated by `objc2`'s `header-translator`.
2//! DO NOT EDIT
3use objc2::__framework_prelude::*;
4
5use crate::*;
6
7/// [Apple's documentation](https://developer.apple.com/documentation/gamekit/gkgameactivitystate?language=objc)
8// NS_ENUM
9#[repr(transparent)]
10#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, PartialOrd, Ord)]
11pub struct GKGameActivityState(pub NSUInteger);
12impl GKGameActivityState {
13    /// The game activity is initialized but has not started.
14    #[doc(alias = "GKGameActivityStateInitialized")]
15    pub const Initialized: Self = Self(0);
16    /// The game activity is active.
17    #[doc(alias = "GKGameActivityStateActive")]
18    pub const Active: Self = Self(1);
19    /// The game activity is paused.
20    #[doc(alias = "GKGameActivityStatePaused")]
21    pub const Paused: Self = Self(2);
22    /// The game activity has ended. This is a terminal state.
23    #[doc(alias = "GKGameActivityStateEnded")]
24    pub const Ended: Self = Self(4);
25}
26
27unsafe impl Encode for GKGameActivityState {
28    const ENCODING: Encoding = NSUInteger::ENCODING;
29}
30
31unsafe impl RefEncode for GKGameActivityState {
32    const ENCODING_REF: Encoding = Encoding::Pointer(&Self::ENCODING);
33}