objc2_game_kit/generated/
GKGameActivityState.rs1use objc2::__framework_prelude::*;
4
5use crate::*;
6
7#[repr(transparent)]
10#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, PartialOrd, Ord)]
11pub struct GKGameActivityState(pub NSUInteger);
12impl GKGameActivityState {
13 #[doc(alias = "GKGameActivityStateInitialized")]
15 pub const Initialized: Self = Self(0);
16 #[doc(alias = "GKGameActivityStateActive")]
18 pub const Active: Self = Self(1);
19 #[doc(alias = "GKGameActivityStatePaused")]
21 pub const Paused: Self = Self(2);
22 #[doc(alias = "GKGameActivityStateEnded")]
24 pub const Ended: Self = Self(4);
25}
26
27unsafe impl Encode for GKGameActivityState {
28 const ENCODING: Encoding = NSUInteger::ENCODING;
29}
30
31unsafe impl RefEncode for GKGameActivityState {
32 const ENCODING_REF: Encoding = Encoding::Pointer(&Self::ENCODING);
33}