objc2_game_controller/generated/GCControllerAxisInput.rs
1//! This file has been automatically generated by `objc2`'s `header-translator`.
2//! DO NOT EDIT
3use core::ffi::*;
4use core::ptr::NonNull;
5use objc2::__framework_prelude::*;
6
7use crate::*;
8
9/// Set this block if you want to be notified when the value on this axis changes.
10///
11///
12/// Parameter `axis`: the element that has been modified.
13///
14/// Parameter `value`: the value the axis was set to at the time the valueChangedHandler fired.
15///
16/// See also [Apple's documentation](https://developer.apple.com/documentation/gamecontroller/gccontrolleraxisvaluechangedhandler?language=objc)
17#[cfg(all(feature = "GCControllerElement", feature = "block2"))]
18pub type GCControllerAxisValueChangedHandler =
19 *mut block2::DynBlock<dyn Fn(NonNull<GCControllerAxisInput>, c_float)>;
20
21extern_class!(
22 /// [Apple's documentation](https://developer.apple.com/documentation/gamecontroller/gccontrolleraxisinput?language=objc)
23 #[unsafe(super(GCControllerElement, NSObject))]
24 #[derive(Debug, PartialEq, Eq, Hash)]
25 #[cfg(feature = "GCControllerElement")]
26 pub struct GCControllerAxisInput;
27);
28
29#[cfg(feature = "GCControllerElement")]
30extern_conformance!(
31 unsafe impl NSObjectProtocol for GCControllerAxisInput {}
32);
33
34#[cfg(feature = "GCControllerElement")]
35impl GCControllerAxisInput {
36 extern_methods!(
37 #[cfg(feature = "block2")]
38 /// # Safety
39 ///
40 /// The returned block's argument 1 must be a valid pointer.
41 #[unsafe(method(valueChangedHandler))]
42 #[unsafe(method_family = none)]
43 pub unsafe fn valueChangedHandler(&self) -> GCControllerAxisValueChangedHandler;
44
45 #[cfg(feature = "block2")]
46 /// Setter for [`valueChangedHandler`][Self::valueChangedHandler].
47 ///
48 /// This is [copied][objc2_foundation::NSCopying::copy] when set.
49 ///
50 /// # Safety
51 ///
52 /// `value_changed_handler` must be a valid pointer or null.
53 #[unsafe(method(setValueChangedHandler:))]
54 #[unsafe(method_family = none)]
55 pub unsafe fn setValueChangedHandler(
56 &self,
57 value_changed_handler: GCControllerAxisValueChangedHandler,
58 );
59
60 /// A normalized value for the input, between -1 and 1 for axis inputs. The values are deadzoned and saturated before they are returned
61 /// so there is no value ouside the range. Deadzoning does not remove values from the range, the full 0 to 1 magnitude of values
62 /// are possible from the input.
63 ///
64 /// As an axis is often used in a digital sense, you can rely on a value of 0 meaning the axis is inside the deadzone.
65 /// Any value greater than or less than zero is not in the deadzone.
66 #[unsafe(method(value))]
67 #[unsafe(method_family = none)]
68 pub unsafe fn value(&self) -> c_float;
69
70 /// Sets the normalized value for the input.
71 ///
72 ///
73 /// Parameter `value`: the value to set the input to.
74 ///
75 /// Note: If the controller's snapshot flag is set to NO, this method has no effect.
76 ///
77 /// See: value
78 #[unsafe(method(setValue:))]
79 #[unsafe(method_family = none)]
80 pub unsafe fn setValue(&self, value: c_float);
81 );
82}
83
84/// Methods declared on superclass `NSObject`.
85#[cfg(feature = "GCControllerElement")]
86impl GCControllerAxisInput {
87 extern_methods!(
88 #[unsafe(method(init))]
89 #[unsafe(method_family = init)]
90 pub unsafe fn init(this: Allocated<Self>) -> Retained<Self>;
91
92 #[unsafe(method(new))]
93 #[unsafe(method_family = new)]
94 pub unsafe fn new() -> Retained<Self>;
95 );
96}