objc2_game_controller/generated/
GCDeviceLight.rs

1//! This file has been automatically generated by `objc2`'s `header-translator`.
2//! DO NOT EDIT
3use core::ffi::*;
4use core::ptr::NonNull;
5use objc2::__framework_prelude::*;
6
7use crate::*;
8
9extern_class!(
10    /// A controller light is an abstract representation of the light-emitting capabilities of a GCController instance.
11    ///
12    /// See also [Apple's documentation](https://developer.apple.com/documentation/gamecontroller/gcdevicelight?language=objc)
13    #[unsafe(super(NSObject))]
14    #[derive(Debug, PartialEq, Eq, Hash)]
15    pub struct GCDeviceLight;
16);
17
18unsafe impl NSObjectProtocol for GCDeviceLight {}
19
20impl GCDeviceLight {
21    extern_methods!(
22        #[cfg(feature = "GCColor")]
23        #[unsafe(method(color))]
24        #[unsafe(method_family = none)]
25        pub unsafe fn color(&self) -> Retained<GCColor>;
26
27        #[cfg(feature = "GCColor")]
28        /// Setter for [`color`][Self::color].
29        #[unsafe(method(setColor:))]
30        #[unsafe(method_family = none)]
31        pub unsafe fn setColor(&self, color: &GCColor);
32
33        #[unsafe(method(init))]
34        #[unsafe(method_family = init)]
35        pub unsafe fn init(this: Allocated<Self>) -> Retained<Self>;
36    );
37}
38
39/// Methods declared on superclass `NSObject`.
40impl GCDeviceLight {
41    extern_methods!(
42        #[unsafe(method(new))]
43        #[unsafe(method_family = new)]
44        pub unsafe fn new() -> Retained<Self>;
45    );
46}