#[cfg(feature = "block2")]
use block2::*;
use objc2::__framework_prelude::*;
use objc2_foundation::*;
use crate::*;
extern_protocol!(
pub unsafe trait GCTouchedStateInput: NSObjectProtocol {
#[cfg(all(feature = "GCPhysicalInputElement", feature = "block2"))]
#[method(touchedDidChangeHandler)]
unsafe fn touchedDidChangeHandler(
&self,
) -> *mut Block<
dyn Fn(
NonNull<ProtocolObject<dyn GCPhysicalInputElement>>,
NonNull<ProtocolObject<dyn GCTouchedStateInput>>,
Bool,
),
>;
#[cfg(all(feature = "GCPhysicalInputElement", feature = "block2"))]
#[method(setTouchedDidChangeHandler:)]
unsafe fn setTouchedDidChangeHandler(
&self,
touched_did_change_handler: Option<
&Block<
dyn Fn(
NonNull<ProtocolObject<dyn GCPhysicalInputElement>>,
NonNull<ProtocolObject<dyn GCTouchedStateInput>>,
Bool,
),
>,
>,
);
#[method(isTouched)]
unsafe fn isTouched(&self) -> bool;
#[method(lastTouchedStateTimestamp)]
unsafe fn lastTouchedStateTimestamp(&self) -> NSTimeInterval;
#[method(lastTouchedStateLatency)]
unsafe fn lastTouchedStateLatency(&self) -> NSTimeInterval;
#[cfg(feature = "GCPhysicalInputSource")]
#[method_id(@__retain_semantics Other sources)]
unsafe fn sources(&self) -> Id<NSSet<ProtocolObject<dyn GCPhysicalInputSource>>>;
}
unsafe impl ProtocolType for dyn GCTouchedStateInput {}
);