use objc2::__framework_prelude::*;
#[cfg(feature = "objc2-app-kit")]
use objc2_app_kit::*;
use objc2_foundation::*;
use crate::*;
extern_class!(
#[derive(Debug, PartialEq, Eq, Hash)]
#[cfg(feature = "objc2-app-kit")]
pub struct GCEventViewController;
#[cfg(feature = "objc2-app-kit")]
unsafe impl ClassType for GCEventViewController {
#[inherits(NSResponder, NSObject)]
type Super = NSViewController;
type Mutability = MainThreadOnly;
}
);
#[cfg(feature = "objc2-app-kit")]
unsafe impl NSCoding for GCEventViewController {}
#[cfg(feature = "objc2-app-kit")]
unsafe impl NSEditor for GCEventViewController {}
#[cfg(feature = "objc2-app-kit")]
unsafe impl NSObjectProtocol for GCEventViewController {}
#[cfg(feature = "objc2-app-kit")]
unsafe impl NSSeguePerforming for GCEventViewController {}
#[cfg(feature = "objc2-app-kit")]
unsafe impl NSUserInterfaceItemIdentification for GCEventViewController {}
extern_methods!(
#[cfg(feature = "objc2-app-kit")]
unsafe impl GCEventViewController {
#[method(controllerUserInteractionEnabled)]
pub unsafe fn controllerUserInteractionEnabled(&self) -> bool;
#[method(setControllerUserInteractionEnabled:)]
pub unsafe fn setControllerUserInteractionEnabled(
&self,
controller_user_interaction_enabled: bool,
);
}
);
extern_methods!(
#[cfg(feature = "objc2-app-kit")]
unsafe impl GCEventViewController {
#[method_id(@__retain_semantics Init initWithNibName:bundle:)]
pub unsafe fn initWithNibName_bundle(
this: Allocated<Self>,
nib_name_or_nil: Option<&NSNibName>,
nib_bundle_or_nil: Option<&NSBundle>,
) -> Id<Self>;
#[method_id(@__retain_semantics Init initWithCoder:)]
pub unsafe fn initWithCoder(this: Allocated<Self>, coder: &NSCoder) -> Option<Id<Self>>;
}
);
extern_methods!(
#[cfg(feature = "objc2-app-kit")]
unsafe impl GCEventViewController {
#[method_id(@__retain_semantics Init init)]
pub unsafe fn init(this: Allocated<Self>) -> Id<Self>;
}
);
extern_methods!(
#[cfg(feature = "objc2-app-kit")]
unsafe impl GCEventViewController {
#[method_id(@__retain_semantics New new)]
pub unsafe fn new(mtm: MainThreadMarker) -> Id<Self>;
}
);