#[cfg(feature = "block2")]
use block2::*;
use objc2::__framework_prelude::*;
use objc2_foundation::*;
use crate::*;
#[cfg(all(feature = "GCControllerElement", feature = "block2"))]
pub type GCControllerButtonValueChangedHandler =
*mut Block<dyn Fn(NonNull<GCControllerButtonInput>, c_float, Bool)>;
#[cfg(all(feature = "GCControllerElement", feature = "block2"))]
pub type GCControllerButtonTouchedChangedHandler =
*mut Block<dyn Fn(NonNull<GCControllerButtonInput>, c_float, Bool, Bool)>;
extern_class!(
#[derive(Debug, PartialEq, Eq, Hash)]
#[cfg(feature = "GCControllerElement")]
pub struct GCControllerButtonInput;
#[cfg(feature = "GCControllerElement")]
unsafe impl ClassType for GCControllerButtonInput {
#[inherits(NSObject)]
type Super = GCControllerElement;
type Mutability = InteriorMutable;
}
);
#[cfg(feature = "GCControllerElement")]
unsafe impl NSObjectProtocol for GCControllerButtonInput {}
extern_methods!(
#[cfg(feature = "GCControllerElement")]
unsafe impl GCControllerButtonInput {
#[cfg(feature = "block2")]
#[method(valueChangedHandler)]
pub unsafe fn valueChangedHandler(&self) -> GCControllerButtonValueChangedHandler;
#[cfg(feature = "block2")]
#[method(setValueChangedHandler:)]
pub unsafe fn setValueChangedHandler(
&self,
value_changed_handler: GCControllerButtonValueChangedHandler,
);
#[cfg(feature = "block2")]
#[method(pressedChangedHandler)]
pub unsafe fn pressedChangedHandler(&self) -> GCControllerButtonValueChangedHandler;
#[cfg(feature = "block2")]
#[method(setPressedChangedHandler:)]
pub unsafe fn setPressedChangedHandler(
&self,
pressed_changed_handler: GCControllerButtonValueChangedHandler,
);
#[cfg(feature = "block2")]
#[method(touchedChangedHandler)]
pub unsafe fn touchedChangedHandler(&self) -> GCControllerButtonTouchedChangedHandler;
#[cfg(feature = "block2")]
#[method(setTouchedChangedHandler:)]
pub unsafe fn setTouchedChangedHandler(
&self,
touched_changed_handler: GCControllerButtonTouchedChangedHandler,
);
#[method(value)]
pub unsafe fn value(&self) -> c_float;
#[method(isPressed)]
pub unsafe fn isPressed(&self) -> bool;
#[method(isTouched)]
pub unsafe fn isTouched(&self) -> bool;
#[method(setValue:)]
pub unsafe fn setValue(&self, value: c_float);
}
);
extern_methods!(
#[cfg(feature = "GCControllerElement")]
unsafe impl GCControllerButtonInput {
#[method_id(@__retain_semantics Init init)]
pub unsafe fn init(this: Allocated<Self>) -> Id<Self>;
#[method_id(@__retain_semantics New new)]
pub unsafe fn new() -> Id<Self>;
}
);