Type Alias objc2_game_controller::GCKeyboardValueChangedHandler
source · pub type GCKeyboardValueChangedHandler = *mut Block<dyn Fn(NonNull<GCKeyboardInput>, NonNull<GCControllerButtonInput>, GCKeyCode, Bool)>;Available on crate features
GCControllerButtonInput and GCControllerElement and GCKeyCodes and GCKeyboardInput and GCPhysicalInputProfile and block2 only.