use objc2::__framework_prelude::*;
use objc2_foundation::*;
use crate::*;
pub type NSStoryboardName = NSString;
pub type NSStoryboardSceneIdentifier = NSString;
#[cfg(feature = "block2")]
pub type NSStoryboardControllerCreator =
*mut block2::Block<dyn Fn(NonNull<NSCoder>) -> *mut AnyObject>;
extern_class!(
#[derive(Debug, PartialEq, Eq, Hash)]
pub struct NSStoryboard;
unsafe impl ClassType for NSStoryboard {
type Super = NSObject;
type Mutability = InteriorMutable;
}
);
unsafe impl NSObjectProtocol for NSStoryboard {}
extern_methods!(
unsafe impl NSStoryboard {
#[method_id(@__retain_semantics Other mainStoryboard)]
pub unsafe fn mainStoryboard() -> Option<Retained<NSStoryboard>>;
#[method_id(@__retain_semantics Other storyboardWithName:bundle:)]
pub unsafe fn storyboardWithName_bundle(
name: &NSStoryboardName,
storyboard_bundle_or_nil: Option<&NSBundle>,
) -> Retained<Self>;
#[method_id(@__retain_semantics Other instantiateInitialController)]
pub unsafe fn instantiateInitialController(&self) -> Option<Retained<AnyObject>>;
#[cfg(feature = "block2")]
#[method_id(@__retain_semantics Other instantiateInitialControllerWithCreator:)]
pub unsafe fn instantiateInitialControllerWithCreator(
&self,
block: NSStoryboardControllerCreator,
) -> Option<Retained<AnyObject>>;
#[method_id(@__retain_semantics Other instantiateControllerWithIdentifier:)]
pub unsafe fn instantiateControllerWithIdentifier(
&self,
identifier: &NSStoryboardSceneIdentifier,
) -> Retained<AnyObject>;
#[cfg(feature = "block2")]
#[method_id(@__retain_semantics Other instantiateControllerWithIdentifier:creator:)]
pub unsafe fn instantiateControllerWithIdentifier_creator(
&self,
identifier: &NSStoryboardSceneIdentifier,
block: NSStoryboardControllerCreator,
) -> Retained<AnyObject>;
}
);
extern_methods!(
unsafe impl NSStoryboard {
#[method_id(@__retain_semantics Init init)]
pub unsafe fn init(this: Allocated<Self>) -> Retained<Self>;
#[method_id(@__retain_semantics New new)]
pub unsafe fn new() -> Retained<Self>;
}
);