pub struct ObjPool<T> { /* private fields */ }
Expand description

An object pool.

ObjPool<T> holds an array of slots for storing objects. Every slot is always in one of two states: occupied or vacant.

Essentially, this is equivalent to Vec<Option<T>>.

Insert and remove

When inserting a new object into object pool, a vacant slot is found and then the object is placed into the slot. If there are no vacant slots, the array is reallocated with bigger capacity. The cost of insertion is amortized O(1).

When removing an object, the slot containing it is marked as vacant and the object is returned. The cost of removal is O(1).

use obj_pool::ObjPool;

let mut obj_pool = ObjPool::new();
let a = obj_pool.insert(10);
assert_eq!(a.into_index(), 0);
let b = obj_pool.insert(20);
assert_eq!(b.into_index(), 1);

assert_ne!(a, b); // ids are not the same

assert_eq!(obj_pool.remove(a), Some(10));
assert_eq!(obj_pool.get(a), None); // there is no object with this `ObjId` anymore

assert_eq!(obj_pool.insert(30), a); // slot is reused, got the same `ObjId`

Indexing

You can also access objects in an object pool by ObjId. However, accessing an object with invalid ObjId will result in panic.

use obj_pool::ObjPool;

let mut obj_pool = ObjPool::new();
let a = obj_pool.insert(10);
let b = obj_pool.insert(20);

assert_eq!(obj_pool[a], 10);
assert_eq!(obj_pool[b], 20);

obj_pool[a] += obj_pool[b];
assert_eq!(obj_pool[a], 30);

To access slots without fear of panicking, use get and get_mut, which return Options.

Implementations

Constructs a new, empty object pool.

The object pool will not allocate until objects are inserted into it.

Examples
use obj_pool::ObjPool;

let mut obj_pool: ObjPool<i32> = ObjPool::new();

Get an index in the ObjPool for the given ObjId.

Make an ObjId from an index in this ObjPool.

Constructs a new, empty object pool with the specified capacity (number of slots).

The object pool will be able to hold exactly capacity objects without reallocating. If capacity is 0, the object pool will not allocate.

Examples
use obj_pool::ObjPool;

let mut obj_pool = ObjPool::with_capacity(10);

assert_eq!(obj_pool.len(), 0);
assert_eq!(obj_pool.capacity(), 10);

// These inserts are done without reallocating...
for i in 0..10 {
    obj_pool.insert(i);
}
assert_eq!(obj_pool.capacity(), 10);

// ... but this one will reallocate.
obj_pool.insert(11);
assert!(obj_pool.capacity() > 10);

Returns the number of slots in the object pool.

Examples
use obj_pool::ObjPool;

let obj_pool: ObjPool<i32> = ObjPool::with_capacity(10);
assert_eq!(obj_pool.capacity(), 10);

Returns the number of occupied slots in the object pool.

Examples
use obj_pool::ObjPool;

let mut obj_pool = ObjPool::new();
assert_eq!(obj_pool.len(), 0);

for i in 0..10 {
    obj_pool.insert(());
    assert_eq!(obj_pool.len(), i + 1);
}

Returns true if all slots are vacant.

Examples
use obj_pool::ObjPool;

let mut obj_pool = ObjPool::new();
assert!(obj_pool.is_empty());

obj_pool.insert(1);
assert!(!obj_pool.is_empty());

Returns the ObjId of the next inserted object if no other mutating calls take place in between.

Examples
use obj_pool::ObjPool;

let mut obj_pool = ObjPool::new();

let a = obj_pool.next_vacant();
let b = obj_pool.insert(1);
assert_eq!(a, b);
let c = obj_pool.next_vacant();
let d = obj_pool.insert(2);
assert_eq!(c, d);

Inserts an object into the object pool and returns the ObjId of this object. The object pool will reallocate if it’s full.

Examples
use obj_pool::ObjPool;

let mut obj_pool = ObjPool::new();

let a = obj_pool.insert(1);
let b = obj_pool.insert(2);
assert!(a != b);

Removes the object stored by ObjId from the object pool and returns it.

None is returned in case the there is no object with such an ObjId.

Examples
use obj_pool::ObjPool;

let mut obj_pool = ObjPool::new();
let a = obj_pool.insert("hello");

assert_eq!(obj_pool.len(), 1);
assert_eq!(obj_pool.remove(a), Some("hello"));

assert_eq!(obj_pool.len(), 0);
assert_eq!(obj_pool.remove(a), None);

Clears the object pool, removing and dropping all objects it holds. Keeps the allocated memory for reuse.

Examples
use obj_pool::ObjPool;

let mut obj_pool = ObjPool::new();
for i in 0..10 {
    obj_pool.insert(i);
}

assert_eq!(obj_pool.len(), 10);
obj_pool.clear();
assert_eq!(obj_pool.len(), 0);

Returns a reference to the object by its ObjId.

If object is not found with given obj_id, None is returned.

Examples
use obj_pool::ObjPool;

let mut obj_pool = ObjPool::new();
let obj_id = obj_pool.insert("hello");

assert_eq!(obj_pool.get(obj_id), Some(&"hello"));
obj_pool.remove(obj_id);
assert_eq!(obj_pool.get(obj_id), None);

Returns a mutable reference to the object by its ObjId.

If object can’t be found, None is returned.

Examples
use obj_pool::ObjPool;

let mut obj_pool = ObjPool::new();
let obj_id = obj_pool.insert(7);

assert_eq!(obj_pool.get_mut(obj_id), Some(&mut 7));
*obj_pool.get_mut(obj_id).unwrap() *= 10;
assert_eq!(obj_pool.get_mut(obj_id), Some(&mut 70));

Returns a reference to the object by its ObjId.

Safety

Behavior is undefined if object can’t be found.

Examples
use obj_pool::ObjPool;

let mut obj_pool = ObjPool::new();
let obj_id = obj_pool.insert("hello");

unsafe { assert_eq!(&*obj_pool.get_unchecked(obj_id), &"hello") }

Returns a mutable reference to the object by its ObjId.

Safety

Behavior is undefined if object can’t be found.

Examples
use obj_pool::ObjPool;

let mut obj_pool = ObjPool::new();
let obj_id = obj_pool.insert("hello");

unsafe { assert_eq!(&*obj_pool.get_unchecked_mut(obj_id), &"hello") }

Swaps two objects in the object pool.

The two ObjIds are a and b.

Panics

Panics if any of the ObjIds is invalid.

Examples
use obj_pool::ObjPool;

let mut obj_pool = ObjPool::new();
let a = obj_pool.insert(7);
let b = obj_pool.insert(8);

obj_pool.swap(a, b);
assert_eq!(obj_pool.get(a), Some(&8));
assert_eq!(obj_pool.get(b), Some(&7));

Reserves capacity for at least additional more objects to be inserted. The object pool may reserve more space to avoid frequent reallocations.

Panics

Panics if the new capacity overflows u32.

Examples
use obj_pool::ObjPool;

let mut obj_pool = ObjPool::new();
obj_pool.insert("hello");

obj_pool.reserve(10);
assert!(obj_pool.capacity() >= 11);

Reserves the minimum capacity for exactly additional more objects to be inserted.

Note that the allocator may give the object pool more space than it requests.

Panics

Panics if the new capacity overflows u32.

Examples
use obj_pool::ObjPool;

let mut obj_pool = ObjPool::new();
obj_pool.insert("hello");

obj_pool.reserve_exact(10);
assert!(obj_pool.capacity() >= 11);

Returns an iterator over occupied slots.

Examples
use obj_pool::ObjPool;

let mut obj_pool = ObjPool::new();
obj_pool.insert(1);
obj_pool.insert(2);
obj_pool.insert(4);

let mut iterator = obj_pool.iter();
assert_eq!(iterator.next(), Some((ObjPool::<usize>::index_to_obj_id(0), &1)));
assert_eq!(iterator.next(), Some((ObjPool::<usize>::index_to_obj_id(1), &2)));
assert_eq!(iterator.next(), Some((ObjPool::<usize>::index_to_obj_id(2), &4)));

Returns an iterator that returns mutable references to objects.

Examples
use obj_pool::ObjPool;

let mut obj_pool = ObjPool::new();
obj_pool.insert("zero".to_string());
obj_pool.insert("one".to_string());
obj_pool.insert("two".to_string());

for (obj_id, object) in obj_pool.iter_mut() {
    *object = obj_id.into_index().to_string() + " " + object;
}

let mut iterator = obj_pool.iter();
assert_eq!(iterator.next(), Some((ObjPool::<String>::index_to_obj_id(0), &"0 zero".to_string())));
assert_eq!(iterator.next(), Some((ObjPool::<String>::index_to_obj_id(1), &"1 one".to_string())));
assert_eq!(iterator.next(), Some((ObjPool::<String>::index_to_obj_id(2), &"2 two".to_string())));

Shrinks the capacity of the object pool as much as possible.

It will drop down as close as possible to the length but the allocator may still inform the object pool that there is space for a few more elements.

Examples
use obj_pool::ObjPool;

let mut obj_pool = ObjPool::with_capacity(10);
obj_pool.insert("first".to_string());
obj_pool.insert("second".to_string());
obj_pool.insert("third".to_string());
assert_eq!(obj_pool.capacity(), 10);
obj_pool.shrink_to_fit();
assert!(obj_pool.capacity() >= 3);

Trait Implementations

Converts this type into a mutable reference of the (usually inferred) input type.
Converts this type into a shared reference of the (usually inferred) input type.
Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Returns the “default value” for a type. Read more
Creates a value from an iterator. Read more
The returned type after indexing.
Performs the indexing (container[index]) operation. Read more
Performs the mutable indexing (container[index]) operation. Read more
The type of the elements being iterated over.
Which kind of iterator are we turning this into?
Creates an iterator from a value. Read more
The type of the elements being iterated over.
Which kind of iterator are we turning this into?
Creates an iterator from a value. Read more
The type of the elements being iterated over.
Which kind of iterator are we turning this into?
Creates an iterator from a value. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.