Struct obf_rs::Game [−][src]
pub struct Game { pub game_number: u32, pub entrant_1_character: Option<String>, pub entrant_2_character: Option<String>, pub stage: Option<String>, pub entrant_1_result: Option<EntrantResult>, pub entrant_2_result: Option<EntrantResult>, pub other: Option<HashMap<String, String>>, }
Fields
game_number: u32
entrant_1_character: Option<String>
entrant_2_character: Option<String>
stage: Option<String>
entrant_1_result: Option<EntrantResult>
entrant_2_result: Option<EntrantResult>
other: Option<HashMap<String, String>>
Trait Implementations
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations
impl RefUnwindSafe for Game
impl UnwindSafe for Game
Blanket Implementations
Mutably borrows from an owned value. Read more