Struct oberon::inner_types::elliptic_curve::bigint::modular::runtime_mod::DynResidue
pub struct DynResidue<const LIMBS: usize> { /* private fields */ }
Expand description
A residue represented using LIMBS
limbs. The odd modulus of this residue is set at runtime.
Implementations§
§impl<const LIMBS: usize> DynResidue<LIMBS>
impl<const LIMBS: usize> DynResidue<LIMBS>
pub const fn add(&self, rhs: &DynResidue<LIMBS>) -> DynResidue<LIMBS>
pub const fn add(&self, rhs: &DynResidue<LIMBS>) -> DynResidue<LIMBS>
Adds rhs
.
§impl<const LIMBS: usize> DynResidue<LIMBS>
impl<const LIMBS: usize> DynResidue<LIMBS>
pub const fn invert(&self) -> (DynResidue<LIMBS>, CtChoice)
pub const fn invert(&self) -> (DynResidue<LIMBS>, CtChoice)
Computes the residue self^-1
representing the multiplicative inverse of self
.
I.e. self * self^-1 = 1
.
If the number was invertible, the second element of the tuple is the truthy value,
otherwise it is the falsy value (in which case the first element’s value is unspecified).
§impl<const LIMBS: usize> DynResidue<LIMBS>
impl<const LIMBS: usize> DynResidue<LIMBS>
pub const fn mul(&self, rhs: &DynResidue<LIMBS>) -> DynResidue<LIMBS>
pub const fn mul(&self, rhs: &DynResidue<LIMBS>) -> DynResidue<LIMBS>
Multiplies by rhs
.
pub const fn square(&self) -> DynResidue<LIMBS>
pub const fn square(&self) -> DynResidue<LIMBS>
Computes the (reduced) square of a residue.
§impl<const LIMBS: usize> DynResidue<LIMBS>
impl<const LIMBS: usize> DynResidue<LIMBS>
pub const fn neg(&self) -> DynResidue<LIMBS>
pub const fn neg(&self) -> DynResidue<LIMBS>
Negates the number.
§impl<const LIMBS: usize> DynResidue<LIMBS>
impl<const LIMBS: usize> DynResidue<LIMBS>
pub const fn pow(&self, exponent: &Uint<LIMBS>) -> DynResidue<LIMBS>
pub const fn pow(&self, exponent: &Uint<LIMBS>) -> DynResidue<LIMBS>
Raises to the exponent
power.
pub const fn pow_bounded_exp(
&self,
exponent: &Uint<LIMBS>,
exponent_bits: usize
) -> DynResidue<LIMBS>
pub const fn pow_bounded_exp( &self, exponent: &Uint<LIMBS>, exponent_bits: usize ) -> DynResidue<LIMBS>
Raises to the exponent
power,
with exponent_bits
representing the number of (least significant) bits
to take into account for the exponent.
NOTE: exponent_bits
may be leaked in the time pattern.
§impl<const LIMBS: usize> DynResidue<LIMBS>
impl<const LIMBS: usize> DynResidue<LIMBS>
pub const fn sub(&self, rhs: &DynResidue<LIMBS>) -> DynResidue<LIMBS>
pub const fn sub(&self, rhs: &DynResidue<LIMBS>) -> DynResidue<LIMBS>
Subtracts rhs
.
§impl<const LIMBS: usize> DynResidue<LIMBS>
impl<const LIMBS: usize> DynResidue<LIMBS>
pub const fn new(
integer: &Uint<LIMBS>,
residue_params: DynResidueParams<LIMBS>
) -> DynResidue<LIMBS>
pub const fn new( integer: &Uint<LIMBS>, residue_params: DynResidueParams<LIMBS> ) -> DynResidue<LIMBS>
Instantiates a new Residue
that represents this integer
mod MOD
.
pub const fn retrieve(&self) -> Uint<LIMBS>
pub const fn retrieve(&self) -> Uint<LIMBS>
Retrieves the integer currently encoded in this Residue
, guaranteed to be reduced.
pub const fn zero(residue_params: DynResidueParams<LIMBS>) -> DynResidue<LIMBS>
pub const fn zero(residue_params: DynResidueParams<LIMBS>) -> DynResidue<LIMBS>
Instantiates a new Residue
that represents zero.
pub const fn one(residue_params: DynResidueParams<LIMBS>) -> DynResidue<LIMBS>
pub const fn one(residue_params: DynResidueParams<LIMBS>) -> DynResidue<LIMBS>
Instantiates a new Residue
that represents 1.
pub const fn params(&self) -> &DynResidueParams<LIMBS>
pub const fn params(&self) -> &DynResidueParams<LIMBS>
Returns the parameter struct used to initialize this residue.
pub fn div_by_2(&self) -> DynResidue<LIMBS>
pub fn div_by_2(&self) -> DynResidue<LIMBS>
Performs the modular division by 2, that is for given x
returns y
such that y * 2 = x mod p
. This means:
- if
x
is even, returnsx / 2
, - if
x
is odd, returns(x + p) / 2
(since the modulusp
in Montgomery form is always odd, this divides entirely).
Trait Implementations§
§impl<const LIMBS: usize> Add<&DynResidue<LIMBS>> for &DynResidue<LIMBS>
impl<const LIMBS: usize> Add<&DynResidue<LIMBS>> for &DynResidue<LIMBS>
§type Output = DynResidue<LIMBS>
type Output = DynResidue<LIMBS>
+
operator.§fn add(self, rhs: &DynResidue<LIMBS>) -> DynResidue<LIMBS>
fn add(self, rhs: &DynResidue<LIMBS>) -> DynResidue<LIMBS>
+
operation. Read more§impl<const LIMBS: usize> Add<&DynResidue<LIMBS>> for DynResidue<LIMBS>
impl<const LIMBS: usize> Add<&DynResidue<LIMBS>> for DynResidue<LIMBS>
§type Output = DynResidue<LIMBS>
type Output = DynResidue<LIMBS>
+
operator.§fn add(self, rhs: &DynResidue<LIMBS>) -> DynResidue<LIMBS>
fn add(self, rhs: &DynResidue<LIMBS>) -> DynResidue<LIMBS>
+
operation. Read more§impl<const LIMBS: usize> Add<DynResidue<LIMBS>> for &DynResidue<LIMBS>
impl<const LIMBS: usize> Add<DynResidue<LIMBS>> for &DynResidue<LIMBS>
§type Output = DynResidue<LIMBS>
type Output = DynResidue<LIMBS>
+
operator.§fn add(self, rhs: DynResidue<LIMBS>) -> DynResidue<LIMBS>
fn add(self, rhs: DynResidue<LIMBS>) -> DynResidue<LIMBS>
+
operation. Read more§impl<const LIMBS: usize> Add<DynResidue<LIMBS>> for DynResidue<LIMBS>
impl<const LIMBS: usize> Add<DynResidue<LIMBS>> for DynResidue<LIMBS>
§type Output = DynResidue<LIMBS>
type Output = DynResidue<LIMBS>
+
operator.§fn add(self, rhs: DynResidue<LIMBS>) -> DynResidue<LIMBS>
fn add(self, rhs: DynResidue<LIMBS>) -> DynResidue<LIMBS>
+
operation. Read more§impl<const LIMBS: usize> AddAssign<&DynResidue<LIMBS>> for DynResidue<LIMBS>
impl<const LIMBS: usize> AddAssign<&DynResidue<LIMBS>> for DynResidue<LIMBS>
§fn add_assign(&mut self, rhs: &DynResidue<LIMBS>)
fn add_assign(&mut self, rhs: &DynResidue<LIMBS>)
+=
operation. Read more§impl<const LIMBS: usize> AddAssign<DynResidue<LIMBS>> for DynResidue<LIMBS>
impl<const LIMBS: usize> AddAssign<DynResidue<LIMBS>> for DynResidue<LIMBS>
§fn add_assign(&mut self, rhs: DynResidue<LIMBS>)
fn add_assign(&mut self, rhs: DynResidue<LIMBS>)
+=
operation. Read more§impl<const LIMBS: usize> Clone for DynResidue<LIMBS>
impl<const LIMBS: usize> Clone for DynResidue<LIMBS>
§fn clone(&self) -> DynResidue<LIMBS>
fn clone(&self) -> DynResidue<LIMBS>
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more§impl<const LIMBS: usize> Debug for DynResidue<LIMBS>
impl<const LIMBS: usize> Debug for DynResidue<LIMBS>
§impl<const LIMBS: usize> Invert for DynResidue<LIMBS>
impl<const LIMBS: usize> Invert for DynResidue<LIMBS>
§type Output = CtOption<DynResidue<LIMBS>>
type Output = CtOption<DynResidue<LIMBS>>
§fn invert(&self) -> <DynResidue<LIMBS> as Invert>::Output
fn invert(&self) -> <DynResidue<LIMBS> as Invert>::Output
§impl<const LIMBS: usize> Mul<&DynResidue<LIMBS>> for &DynResidue<LIMBS>
impl<const LIMBS: usize> Mul<&DynResidue<LIMBS>> for &DynResidue<LIMBS>
§type Output = DynResidue<LIMBS>
type Output = DynResidue<LIMBS>
*
operator.§fn mul(self, rhs: &DynResidue<LIMBS>) -> DynResidue<LIMBS>
fn mul(self, rhs: &DynResidue<LIMBS>) -> DynResidue<LIMBS>
*
operation. Read more§impl<const LIMBS: usize> Mul<&DynResidue<LIMBS>> for DynResidue<LIMBS>
impl<const LIMBS: usize> Mul<&DynResidue<LIMBS>> for DynResidue<LIMBS>
§type Output = DynResidue<LIMBS>
type Output = DynResidue<LIMBS>
*
operator.§fn mul(self, rhs: &DynResidue<LIMBS>) -> DynResidue<LIMBS>
fn mul(self, rhs: &DynResidue<LIMBS>) -> DynResidue<LIMBS>
*
operation. Read more§impl<const LIMBS: usize> Mul<DynResidue<LIMBS>> for &DynResidue<LIMBS>
impl<const LIMBS: usize> Mul<DynResidue<LIMBS>> for &DynResidue<LIMBS>
§type Output = DynResidue<LIMBS>
type Output = DynResidue<LIMBS>
*
operator.§fn mul(self, rhs: DynResidue<LIMBS>) -> DynResidue<LIMBS>
fn mul(self, rhs: DynResidue<LIMBS>) -> DynResidue<LIMBS>
*
operation. Read more§impl<const LIMBS: usize> Mul<DynResidue<LIMBS>> for DynResidue<LIMBS>
impl<const LIMBS: usize> Mul<DynResidue<LIMBS>> for DynResidue<LIMBS>
§type Output = DynResidue<LIMBS>
type Output = DynResidue<LIMBS>
*
operator.§fn mul(self, rhs: DynResidue<LIMBS>) -> DynResidue<LIMBS>
fn mul(self, rhs: DynResidue<LIMBS>) -> DynResidue<LIMBS>
*
operation. Read more§impl<const LIMBS: usize> MulAssign<&DynResidue<LIMBS>> for DynResidue<LIMBS>
impl<const LIMBS: usize> MulAssign<&DynResidue<LIMBS>> for DynResidue<LIMBS>
§fn mul_assign(&mut self, rhs: &DynResidue<LIMBS>)
fn mul_assign(&mut self, rhs: &DynResidue<LIMBS>)
*=
operation. Read more§impl<const LIMBS: usize> MulAssign<DynResidue<LIMBS>> for DynResidue<LIMBS>
impl<const LIMBS: usize> MulAssign<DynResidue<LIMBS>> for DynResidue<LIMBS>
§fn mul_assign(&mut self, rhs: DynResidue<LIMBS>)
fn mul_assign(&mut self, rhs: DynResidue<LIMBS>)
*=
operation. Read more§impl<const LIMBS: usize> Neg for &DynResidue<LIMBS>
impl<const LIMBS: usize> Neg for &DynResidue<LIMBS>
§type Output = DynResidue<LIMBS>
type Output = DynResidue<LIMBS>
-
operator.§fn neg(self) -> DynResidue<LIMBS>
fn neg(self) -> DynResidue<LIMBS>
-
operation. Read more§impl<const LIMBS: usize> Neg for DynResidue<LIMBS>
impl<const LIMBS: usize> Neg for DynResidue<LIMBS>
§type Output = DynResidue<LIMBS>
type Output = DynResidue<LIMBS>
-
operator.§fn neg(self) -> DynResidue<LIMBS>
fn neg(self) -> DynResidue<LIMBS>
-
operation. Read more§impl<const LIMBS: usize> PartialEq<DynResidue<LIMBS>> for DynResidue<LIMBS>
impl<const LIMBS: usize> PartialEq<DynResidue<LIMBS>> for DynResidue<LIMBS>
§fn eq(&self, other: &DynResidue<LIMBS>) -> bool
fn eq(&self, other: &DynResidue<LIMBS>) -> bool
self
and other
values to be equal, and is used
by ==
.§impl<const LIMBS: usize> PowBoundedExp<Uint<LIMBS>> for DynResidue<LIMBS>
impl<const LIMBS: usize> PowBoundedExp<Uint<LIMBS>> for DynResidue<LIMBS>
§fn pow_bounded_exp(
&self,
exponent: &Uint<LIMBS>,
exponent_bits: usize
) -> DynResidue<LIMBS>
fn pow_bounded_exp( &self, exponent: &Uint<LIMBS>, exponent_bits: usize ) -> DynResidue<LIMBS>
exponent
power,
with exponent_bits
representing the number of (least significant) bits
to take into account for the exponent. Read more§impl<const LIMBS: usize> Retrieve for DynResidue<LIMBS>
impl<const LIMBS: usize> Retrieve for DynResidue<LIMBS>
§impl<const LIMBS: usize> Square for DynResidue<LIMBS>
impl<const LIMBS: usize> Square for DynResidue<LIMBS>
§fn square(&self) -> DynResidue<LIMBS>
fn square(&self) -> DynResidue<LIMBS>
self.mul(self)
, but may be more efficient.§impl<const LIMBS: usize> Sub<&DynResidue<LIMBS>> for &DynResidue<LIMBS>
impl<const LIMBS: usize> Sub<&DynResidue<LIMBS>> for &DynResidue<LIMBS>
§type Output = DynResidue<LIMBS>
type Output = DynResidue<LIMBS>
-
operator.§fn sub(self, rhs: &DynResidue<LIMBS>) -> DynResidue<LIMBS>
fn sub(self, rhs: &DynResidue<LIMBS>) -> DynResidue<LIMBS>
-
operation. Read more§impl<const LIMBS: usize> Sub<&DynResidue<LIMBS>> for DynResidue<LIMBS>
impl<const LIMBS: usize> Sub<&DynResidue<LIMBS>> for DynResidue<LIMBS>
§type Output = DynResidue<LIMBS>
type Output = DynResidue<LIMBS>
-
operator.§fn sub(self, rhs: &DynResidue<LIMBS>) -> DynResidue<LIMBS>
fn sub(self, rhs: &DynResidue<LIMBS>) -> DynResidue<LIMBS>
-
operation. Read more§impl<const LIMBS: usize> Sub<DynResidue<LIMBS>> for &DynResidue<LIMBS>
impl<const LIMBS: usize> Sub<DynResidue<LIMBS>> for &DynResidue<LIMBS>
§type Output = DynResidue<LIMBS>
type Output = DynResidue<LIMBS>
-
operator.§fn sub(self, rhs: DynResidue<LIMBS>) -> DynResidue<LIMBS>
fn sub(self, rhs: DynResidue<LIMBS>) -> DynResidue<LIMBS>
-
operation. Read more§impl<const LIMBS: usize> Sub<DynResidue<LIMBS>> for DynResidue<LIMBS>
impl<const LIMBS: usize> Sub<DynResidue<LIMBS>> for DynResidue<LIMBS>
§type Output = DynResidue<LIMBS>
type Output = DynResidue<LIMBS>
-
operator.§fn sub(self, rhs: DynResidue<LIMBS>) -> DynResidue<LIMBS>
fn sub(self, rhs: DynResidue<LIMBS>) -> DynResidue<LIMBS>
-
operation. Read more§impl<const LIMBS: usize> SubAssign<&DynResidue<LIMBS>> for DynResidue<LIMBS>
impl<const LIMBS: usize> SubAssign<&DynResidue<LIMBS>> for DynResidue<LIMBS>
§fn sub_assign(&mut self, rhs: &DynResidue<LIMBS>)
fn sub_assign(&mut self, rhs: &DynResidue<LIMBS>)
-=
operation. Read more§impl<const LIMBS: usize> SubAssign<DynResidue<LIMBS>> for DynResidue<LIMBS>
impl<const LIMBS: usize> SubAssign<DynResidue<LIMBS>> for DynResidue<LIMBS>
§fn sub_assign(&mut self, rhs: DynResidue<LIMBS>)
fn sub_assign(&mut self, rhs: DynResidue<LIMBS>)
-=
operation. Read moreimpl<const LIMBS: usize> Copy for DynResidue<LIMBS>
impl<const LIMBS: usize> Eq for DynResidue<LIMBS>
impl<const LIMBS: usize> StructuralEq for DynResidue<LIMBS>
impl<const LIMBS: usize> StructuralPartialEq for DynResidue<LIMBS>
Auto Trait Implementations§
impl<const LIMBS: usize> RefUnwindSafe for DynResidue<LIMBS>
impl<const LIMBS: usize> Send for DynResidue<LIMBS>
impl<const LIMBS: usize> Sync for DynResidue<LIMBS>
impl<const LIMBS: usize> Unpin for DynResidue<LIMBS>
impl<const LIMBS: usize> UnwindSafe for DynResidue<LIMBS>
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