[][src]Struct oasis_game_core::StoreImpl

pub struct StoreImpl<S: Default, T> {
    pub wrapper: GameWrapper<S, T>,
}

Fields

wrapper: GameWrapper<S, T>

Trait Implementations

impl<S: Default + Debug + Clone + Serialize + DeserializeOwned, T: UserFlow<S>> Store for StoreImpl<S, T>[src]

impl<S: Debug + Clone + Serialize + DeserializeOwned + Default, T: UserFlow<S>> InnerStore<S, T> for StoreImpl<S, T>[src]

Auto Trait Implementations

impl<S, T> Send for StoreImpl<S, T> where
    S: Send,
    T: Send

impl<S, T> Sync for StoreImpl<S, T> where
    S: Sync,
    T: Sync

Blanket Implementations

impl<T, U> Into for T where
    U: From<T>, 
[src]

impl<T> From for T[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
[src]

impl<T> BorrowMut for T where
    T: ?Sized
[src]

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Any for T where
    T: 'static + ?Sized
[src]