[][src]Struct oasis_game_core::Context

pub struct Context {
    pub turn: u64,
    pub num_players: u16,
    pub current_player: u16,
    pub action_players: Option<Vec<u16>>,
    pub play_order: Vec<u16>,
    pub play_order_pos: u16,
    pub gameover: Option<Value>,
    pub score: Option<Score>,
    pub seed: Option<u128>,
    // some fields omitted
}

Fields

turn: u64num_players: u16current_player: u16action_players: Option<Vec<u16>>play_order: Vec<u16>play_order_pos: u16gameover: Option<Value>score: Option<Score>seed: Option<u128>

Methods

impl Context[src]

pub fn new(players: &Vec<u16>, seed: Option<u128>) -> Self[src]

Trait Implementations

impl Clone for Context[src]

fn clone_from(&mut self, source: &Self)
1.0.0
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Performs copy-assignment from source. Read more

impl Debug for Context[src]

impl Serialize for Context[src]

impl<'de> Deserialize<'de> for Context[src]

Auto Trait Implementations

impl Send for Context

impl Sync for Context

Blanket Implementations

impl<T, U> Into for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

impl<T> From for T[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> BorrowMut for T where
    T: ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> DeserializeOwned for T where
    T: Deserialize<'de>, 
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