[−][src]Struct oal_sys::EFXEAXREVERBPROPERTIES
Fields
flDensity: f32
flDiffusion: f32
flGain: f32
flGainHF: f32
flGainLF: f32
flDecayTime: f32
flDecayHFRatio: f32
flDecayLFRatio: f32
flReflectionsGain: f32
flReflectionsDelay: f32
flReflectionsPan: [f32; 3]
flLateReverbGain: f32
flLateReverbDelay: f32
flLateReverbPan: [f32; 3]
flEchoTime: f32
flEchoDepth: f32
flModulationTime: f32
flModulationDepth: f32
flAirAbsorptionGainHF: f32
flHFReference: f32
flLFReference: f32
flRoomRolloffFactor: f32
iDecayHFLimit: c_int
Implementations
impl EFXEAXREVERBPROPERTIES
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pub fn generic() -> Self
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EFX_REVERB_PRESET_GENERIC
pub fn paddedcell() -> Self
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EFX_REVERB_PRESET_PADDEDCELL
pub fn room() -> Self
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EFX_REVERB_PRESET_ROOM
pub fn bathroom() -> Self
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EFX_REVERB_PRESET_BATHROOM
pub fn livingroom() -> Self
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EFX_REVERB_PRESET_LIVINGROOM
pub fn stoneroom() -> Self
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EFX_REVERB_PRESET_STONEROOM
pub fn auditorium() -> Self
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EFX_REVERB_PRESET_AUDITORIUM
pub fn concerthall() -> Self
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EFX_REVERB_PRESET_CONCERTHALL
pub fn cave() -> Self
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EFX_REVERB_PRESET_CAVE
pub fn arena() -> Self
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EFX_REVERB_PRESET_ARENA
pub fn hangar() -> Self
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EFX_REVERB_PRESET_HANGAR
pub fn carpetedhallway() -> Self
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EFX_REVERB_PRESET_CARPETEDHALLWAY
pub fn hallway() -> Self
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EFX_REVERB_PRESET_HALLWAY
pub fn stonecorridor() -> Self
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EFX_REVERB_PRESET_STONECORRIDOR
pub fn alley() -> Self
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EFX_REVERB_PRESET_ALLEY
pub fn forest() -> Self
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EFX_REVERB_PRESET_FOREST
pub fn city() -> Self
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EFX_REVERB_PRESET_CITY
pub fn mountains() -> Self
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EFX_REVERB_PRESET_MOUNTAINS
pub fn quarry() -> Self
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EFX_REVERB_PRESET_QUARRY
pub fn plain() -> Self
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EFX_REVERB_PRESET_PLAIN
pub fn parkinglot() -> Self
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EFX_REVERB_PRESET_PARKINGLOT
pub fn sewerpipe() -> Self
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EFX_REVERB_PRESET_SEWERPIPE
pub fn underwater() -> Self
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EFX_REVERB_PRESET_UNDERWATER
pub fn drugged() -> Self
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EFX_REVERB_PRESET_DRUGGED
pub fn dizzy() -> Self
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EFX_REVERB_PRESET_DIZZY
pub fn psychotic() -> Self
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EFX_REVERB_PRESET_PSYCHOTIC
pub fn castle_smallroom() -> Self
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EFX_REVERB_PRESET_CASTLE_SMALLROOM
pub fn castle_shortpassage() -> Self
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EFX_REVERB_PRESET_CASTLE_SHORTPASSAGE
pub fn castle_mediumroom() -> Self
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EFX_REVERB_PRESET_CASTLE_MEDIUMROOM
pub fn castle_largeroom() -> Self
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EFX_REVERB_PRESET_CASTLE_LARGEROOM
pub fn castle_longpassage() -> Self
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EFX_REVERB_PRESET_CASTLE_LONGPASSAGE
pub fn castle_hall() -> Self
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EFX_REVERB_PRESET_CASTLE_HALL
pub fn castle_cupboard() -> Self
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EFX_REVERB_PRESET_CASTLE_CUPBOARD
pub fn castle_courtyard() -> Self
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EFX_REVERB_PRESET_CASTLE_COURTYARD
pub fn castle_alcove() -> Self
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EFX_REVERB_PRESET_CASTLE_ALCOVE
pub fn factory_smallroom() -> Self
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EFX_REVERB_PRESET_FACTORY_SMALLROOM
pub fn factory_shortpassage() -> Self
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EFX_REVERB_PRESET_FACTORY_SHORTPASSAGE
pub fn factory_mediumroom() -> Self
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EFX_REVERB_PRESET_FACTORY_MEDIUMROOM
pub fn factory_largeroom() -> Self
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EFX_REVERB_PRESET_FACTORY_LARGEROOM
pub fn factory_longpassage() -> Self
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EFX_REVERB_PRESET_FACTORY_LONGPASSAGE
pub fn factory_hall() -> Self
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EFX_REVERB_PRESET_FACTORY_HALL
pub fn factory_cupboard() -> Self
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EFX_REVERB_PRESET_FACTORY_CUPBOARD
pub fn factory_courtyard() -> Self
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EFX_REVERB_PRESET_FACTORY_COURTYARD
pub fn factory_alcove() -> Self
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EFX_REVERB_PRESET_FACTORY_ALCOVE
pub fn icepalace_smallroom() -> Self
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EFX_REVERB_PRESET_ICEPALACE_SMALLROOM
pub fn icepalace_shortpassage() -> Self
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EFX_REVERB_PRESET_ICEPALACE_SHORTPASSAGE
pub fn icepalace_mediumroom() -> Self
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EFX_REVERB_PRESET_ICEPALACE_MEDIUMROOM
pub fn icepalace_largeroom() -> Self
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EFX_REVERB_PRESET_ICEPALACE_LARGEROOM
pub fn icepalace_longpassage() -> Self
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EFX_REVERB_PRESET_ICEPALACE_LONGPASSAGE
pub fn icepalace_hall() -> Self
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EFX_REVERB_PRESET_ICEPALACE_HALL
pub fn icepalace_cupboard() -> Self
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EFX_REVERB_PRESET_ICEPALACE_CUPBOARD
pub fn icepalace_courtyard() -> Self
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EFX_REVERB_PRESET_ICEPALACE_COURTYARD
pub fn icepalace_alcove() -> Self
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EFX_REVERB_PRESET_ICEPALACE_ALCOVE
pub fn spacestation_smallroom() -> Self
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EFX_REVERB_PRESET_SPACESTATION_SMALLROOM
pub fn spacestation_shortpassage() -> Self
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EFX_REVERB_PRESET_SPACESTATION_SHORTPASSAGE
pub fn spacestation_mediumroom() -> Self
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EFX_REVERB_PRESET_SPACESTATION_MEDIUMROOM
pub fn spacestation_largeroom() -> Self
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EFX_REVERB_PRESET_SPACESTATION_LARGEROOM
pub fn spacestation_longpassage() -> Self
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EFX_REVERB_PRESET_SPACESTATION_LONGPASSAGE
pub fn spacestation_hall() -> Self
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EFX_REVERB_PRESET_SPACESTATION_HALL
pub fn spacestation_cupboard() -> Self
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EFX_REVERB_PRESET_SPACESTATION_CUPBOARD
pub fn spacestation_alcove() -> Self
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EFX_REVERB_PRESET_SPACESTATION_ALCOVE
pub fn wooden_smallroom() -> Self
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EFX_REVERB_PRESET_WOODEN_SMALLROOM
pub fn wooden_shortpassage() -> Self
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EFX_REVERB_PRESET_WOODEN_SHORTPASSAGE
pub fn wooden_mediumroom() -> Self
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EFX_REVERB_PRESET_WOODEN_MEDIUMROOM
pub fn wooden_largeroom() -> Self
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EFX_REVERB_PRESET_WOODEN_LARGEROOM
pub fn wooden_longpassage() -> Self
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EFX_REVERB_PRESET_WOODEN_LONGPASSAGE
pub fn wooden_hall() -> Self
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EFX_REVERB_PRESET_WOODEN_HALL
pub fn wooden_cupboard() -> Self
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EFX_REVERB_PRESET_WOODEN_CUPBOARD
pub fn wooden_courtyard() -> Self
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EFX_REVERB_PRESET_WOODEN_COURTYARD
pub fn wooden_alcove() -> Self
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EFX_REVERB_PRESET_WOODEN_ALCOVE
pub fn sport_emptystadium() -> Self
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EFX_REVERB_PRESET_SPORT_EMPTYSTADIUM
pub fn sport_squashcourt() -> Self
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EFX_REVERB_PRESET_SPORT_SQUASHCOURT
pub fn sport_smallswimmingpool() -> Self
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EFX_REVERB_PRESET_SPORT_SMALLSWIMMINGPOOL
pub fn sport_largeswimmingpool() -> Self
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EFX_REVERB_PRESET_SPORT_LARGESWIMMINGPOOL
pub fn sport_gymnasium() -> Self
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EFX_REVERB_PRESET_SPORT_GYMNASIUM
pub fn sport_fullstadium() -> Self
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EFX_REVERB_PRESET_SPORT_FULLSTADIUM
pub fn sport_stadiumtannoy() -> Self
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EFX_REVERB_PRESET_SPORT_STADIUMTANNOY
pub fn prefab_workshop() -> Self
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EFX_REVERB_PRESET_PREFAB_WORKSHOP
pub fn prefab_schoolroom() -> Self
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EFX_REVERB_PRESET_PREFAB_SCHOOLROOM
pub fn prefab_practiseroom() -> Self
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EFX_REVERB_PRESET_PREFAB_PRACTISEROOM
pub fn prefab_outhouse() -> Self
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EFX_REVERB_PRESET_PREFAB_OUTHOUSE
pub fn prefab_caravan() -> Self
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EFX_REVERB_PRESET_PREFAB_CARAVAN
pub fn dome_tomb() -> Self
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EFX_REVERB_PRESET_DOME_TOMB
pub fn pipe_small() -> Self
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EFX_REVERB_PRESET_PIPE_SMALL
pub fn dome_saintpauls() -> Self
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EFX_REVERB_PRESET_DOME_SAINTPAULS
pub fn pipe_longthin() -> Self
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EFX_REVERB_PRESET_PIPE_LONGTHIN
pub fn pipe_large() -> Self
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EFX_REVERB_PRESET_PIPE_LARGE
pub fn pipe_resonant() -> Self
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EFX_REVERB_PRESET_PIPE_RESONANT
pub fn outdoors_backyard() -> Self
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EFX_REVERB_PRESET_OUTDOORS_BACKYARD
pub fn outdoors_rollingplains() -> Self
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EFX_REVERB_PRESET_OUTDOORS_ROLLINGPLAINS
pub fn outdoors_deepcanyon() -> Self
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EFX_REVERB_PRESET_OUTDOORS_DEEPCANYON
pub fn outdoors_creek() -> Self
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EFX_REVERB_PRESET_OUTDOORS_CREEK
pub fn outdoors_valley() -> Self
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EFX_REVERB_PRESET_OUTDOORS_VALLEY
pub fn mood_heaven() -> Self
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EFX_REVERB_PRESET_MOOD_HEAVEN
pub fn mood_hell() -> Self
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EFX_REVERB_PRESET_MOOD_HELL
pub fn mood_memory() -> Self
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EFX_REVERB_PRESET_MOOD_MEMORY
pub fn driving_commentator() -> Self
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EFX_REVERB_PRESET_DRIVING_COMMENTATOR
pub fn driving_pitgarage() -> Self
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EFX_REVERB_PRESET_DRIVING_PITGARAGE
pub fn driving_incar_racer() -> Self
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EFX_REVERB_PRESET_DRIVING_INCAR_RACER
pub fn driving_incar_sports() -> Self
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EFX_REVERB_PRESET_DRIVING_INCAR_SPORTS
pub fn driving_incar_luxury() -> Self
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EFX_REVERB_PRESET_DRIVING_INCAR_LUXURY
pub fn driving_fullgrandstand() -> Self
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EFX_REVERB_PRESET_DRIVING_FULLGRANDSTAND
pub fn driving_emptygrandstand() -> Self
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EFX_REVERB_PRESET_DRIVING_EMPTYGRANDSTAND
pub fn driving_tunnel() -> Self
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EFX_REVERB_PRESET_DRIVING_TUNNEL
pub fn city_streets() -> Self
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EFX_REVERB_PRESET_CITY_STREETS
pub fn city_subway() -> Self
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EFX_REVERB_PRESET_CITY_SUBWAY
pub fn city_museum() -> Self
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EFX_REVERB_PRESET_CITY_MUSEUM
pub fn city_library() -> Self
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EFX_REVERB_PRESET_CITY_LIBRARY
pub fn city_underpass() -> Self
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EFX_REVERB_PRESET_CITY_UNDERPASS
pub fn city_abandoned() -> Self
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EFX_REVERB_PRESET_CITY_ABANDONED
pub fn dustyroom() -> Self
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EFX_REVERB_PRESET_DUSTYROOM
pub fn chapel() -> Self
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EFX_REVERB_PRESET_CHAPEL
pub fn smallwaterroom() -> Self
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EFX_REVERB_PRESET_SMALLWATERROOM
Trait Implementations
impl Clone for EFXEAXREVERBPROPERTIES
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fn clone(&self) -> EFXEAXREVERBPROPERTIES
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fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Copy for EFXEAXREVERBPROPERTIES
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impl Debug for EFXEAXREVERBPROPERTIES
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Auto Trait Implementations
impl RefUnwindSafe for EFXEAXREVERBPROPERTIES
impl Send for EFXEAXREVERBPROPERTIES
impl Sync for EFXEAXREVERBPROPERTIES
impl Unpin for EFXEAXREVERBPROPERTIES
impl UnwindSafe for EFXEAXREVERBPROPERTIES
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,