Skip to main content

Crate oak_hlsl

Crate oak_hlsl 

Source
Expand description

ยง๐Ÿ› ๏ธ HLSL Parser Developer Guide

Hlsl support for the Oak language framework.

This guide is designed to help you quickly get started with developing and integrating oak-hlsl.

ยง๐Ÿšฆ Quick Start

Add the dependency to your Cargo.toml:

[dependencies]
oak-hlsl = { path = "..." }

ยงBasic Parsing Example

The following is a standard workflow for parsing an HLSL shader:

use oak_hlsl::{Parser, SourceText};

fn main() {
    // 1. Prepare shader source code
    let code = r#"
        struct VS_INPUT {
            float4 Pos : POSITION;
            float2 Tex : TEXCOORD0;
        };

        struct VS_OUTPUT {
            float4 Pos : SV_POSITION;
            float2 Tex : TEXCOORD0;
        };

        float4x4 WorldViewProj;

        VS_OUTPUT main(VS_INPUT input) {
            VS_OUTPUT output;
            output.Pos = mul(input.Pos, WorldViewProj);
            output.Tex = input.Tex;
            return output;
        }
    "#;
    let source = SourceText::new(code);

    // 2. Initialize parser
    let parser = Parser::new();

    // 3. Execute parsing
    let result = parser.parse(&source);

    // 4. Handle results
    if result.is_success() {
        println!("Parsing successful! AST node count: {}", result.node_count());
    } else {
        eprintln!("Errors found during parsing.");
        for diag in result.diagnostics() {
            println!("[{}:{}] {}", diag.line, diag.column, diag.message);
        }
    }
}

ยง๐Ÿ” Core API Usage

ยง1. Syntax Tree Traversal

After a successful parse, you can use the built-in visitor pattern or manually traverse the Green/Red Tree to extract HLSL constructs like shader entry points, constant buffer declarations, and resource bindings.

ยง2. Incremental Parsing

Shader code often undergoes frequent small edits during development. oak-hlsl supports sub-millisecond incremental updates:

// Re-parse only the modified section
let new_result = parser.reparse(&new_source, &old_result);

ยง3. Error Recovery

The parser is designed for industrial-grade fault tolerance, recovering gracefully from missing semicolons or malformed shader attributes to provide continuous feedback in IDEs.

ยง๐Ÿ—๏ธ Architecture Overview

  • Lexer: Tokenizes HLSL source text, supporting shader-specific keywords, semantics, and numeric literals with optional suffixes.
  • Parser: A high-performance recursive descent parser with Pratt parsing for expressions, handling HLSLโ€™s operator precedence and complex vector/matrix math.
  • AST: A strongly-typed, lossless syntax tree that preserves all trivia (comments/whitespace) for refactoring and formatting tools.

ยง๐Ÿ”— Advanced Resources

  • Full Examples: Check the examples/ folder in the project root.
  • API Documentation: Run cargo doc --open for detailed type definitions.
  • Test Cases: See tests/readme.md for details on our snapshot-based testing.

Re-exportsยง

pub use crate::ast::HlslRoot;
pub use crate::builder::HlslBuilder;
pub use crate::language::HlslLanguage;
pub use crate::lexer::HlslLexer;
pub use crate::parser::HlslParser;
pub use crate::lsp::highlighter::HlslHighlighter;
pub use crate::lsp::HlslLanguageService;
pub use lexer::token_type::HlslTokenType;
pub use parser::element_type::HlslElementType;

Modulesยง

ast
AST module.
builder
Builder module.
language
Type definitions module. Language configuration module.
lexer
Lexer module.
lsp
LSP module.
mcp
MCP module.
parser
Parser module.