oak_actionscript/builder/
mod.rs1use crate::parser::ActionScriptParser;
2#[doc = include_str!("readme.md")]
3use crate::{ast::*, language::ActionScriptLanguage, parser::ActionScriptElementType};
4use oak_core::{Builder, BuilderCache, GreenNode, Lexer, OakDiagnostics, OakError, Parser, RedNode, RedTree, SourceText, TextEdit, source::Source};
5
6#[derive(Clone)]
8pub struct ActionScriptBuilder<'config> {
9 config: &'config ActionScriptLanguage,
11}
12
13impl<'config> ActionScriptBuilder<'config> {
14 pub fn new(config: &'config ActionScriptLanguage) -> Self {
16 Self { config }
17 }
18}
19
20impl<'config> Builder<ActionScriptLanguage> for ActionScriptBuilder<'config> {
21 fn build<'a, S: Source + ?Sized>(&self, source: &S, edits: &[TextEdit], _cache: &'a mut impl BuilderCache<ActionScriptLanguage>) -> oak_core::builder::BuildOutput<ActionScriptLanguage> {
22 let parser = ActionScriptParser::new(self.config);
23 let lexer = crate::lexer::ActionScriptLexer::new(self.config);
24
25 let mut cache = oak_core::parser::session::ParseSession::<ActionScriptLanguage>::default();
26 lexer.lex(source, edits, &mut cache);
27 let parse_result = parser.parse(source, edits, &mut cache);
28
29 match parse_result.result {
30 Ok(green_tree) => {
31 let source_text = SourceText::new(source.get_text_in((0..source.length()).into()).into_owned());
32 match self.build_root(green_tree.clone(), &source_text) {
33 Ok(ast_root) => OakDiagnostics { result: Ok(ast_root), diagnostics: parse_result.diagnostics },
34 Err(build_error) => {
35 let mut diagnostics = parse_result.diagnostics;
36 diagnostics.push(build_error.clone());
37 OakDiagnostics { result: Err(build_error), diagnostics }
38 }
39 }
40 }
41 Err(parse_error) => OakDiagnostics { result: Err(parse_error), diagnostics: parse_result.diagnostics },
42 }
43 }
44}
45
46impl<'config> ActionScriptBuilder<'config> {
47 pub(crate) fn build_root(&self, green_tree: GreenNode<ActionScriptLanguage>, _source: &SourceText) -> Result<ActionScriptRoot, OakError> {
49 let red_root = RedNode::new(&green_tree, 0);
50 let mut items = Vec::new();
51
52 for child in red_root.children() {
53 match child {
54 RedTree::Node(n) => match n.green.kind {
55 ActionScriptElementType::Class => {
56 items.push(ActionScriptItem::Class);
57 }
58 ActionScriptElementType::Interface => {
59 items.push(ActionScriptItem::Interface);
60 }
61 ActionScriptElementType::Function => {
62 items.push(ActionScriptItem::Function);
63 }
64 _ => {}
65 },
66 _ => {}
67 }
68 }
69 Ok(ActionScriptRoot { items })
70 }
71}