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use nzsc_core::{ characters::Character, boosters::Booster, moves::Move, streaks::{ CharacterStreak, MoveStreak, }, }; #[derive(Clone)] pub struct CharacterlessPlayer { pub points: u8, pub waits: u8, pub character_streak: CharacterStreak, pub selected_character: Option<Character> } #[derive(Clone)] pub struct BoosterlessPlayer { pub points: u8, pub waits: u8, pub character: Character, pub selected_booster: Option<Booster>, } #[derive(Clone)] pub struct MovelessPlayer { pub points: u8, pub waits: u8, pub character: Character, pub booster: Booster, pub move_streak: MoveStreak, pub destroyed_moves: Vec<Move>, pub selected_move: Option<Move>, } impl CharacterlessPlayer { pub fn new() -> Self { Self { points: 0, waits: 4, character_streak: CharacterStreak::new(), selected_character: None, } } pub fn available_characters(&self) -> Vec<Character> { let mut characters = vec![ Character::Ninja, Character::Zombie, Character::Samurai, Character::Clown, ]; if self.character_streak.times == 3 { characters.retain(|&c| Some(c) != self.character_streak.repeated_character); } characters } pub fn penalize(&mut self, waits: u8) -> u8 { if self.waits < waits { self.waits = 0; return 1; } else { self.waits -= waits; return 0; } } pub fn to_boosterless_player(&self, character: Character) -> BoosterlessPlayer { BoosterlessPlayer { points: self.points, waits: self.waits, character, selected_booster: None, } } } impl BoosterlessPlayer { pub fn available_boosters(&self) -> Vec<Booster> { self.character.get_boosters() } pub fn penalize(&mut self, waits: u8) -> u8 { if self.waits < waits { self.waits = 0; return 1; } else { self.waits -= waits; return 0; } } pub fn to_moveless_player(&self, booster: Booster) -> MovelessPlayer { MovelessPlayer { points: self.points, waits: self.waits, character: self.character, booster, move_streak: MoveStreak::new(), destroyed_moves: vec![], selected_move: None, } } } impl MovelessPlayer { pub fn available_moves(&self) -> Vec<Move> { let character_moves = self.character.get_moves(); let booster_moves = self.booster.get_moves(); let mut available_moves = character_moves; available_moves.extend(booster_moves); let destroyed_moves = &self.destroyed_moves; available_moves.retain(|&a| !destroyed_moves.contains(&a)); if let Some(streak_move) = self.move_streak.repeated_move { if self.move_streak.times >= 3 { available_moves.retain(|&a| a != streak_move); } } available_moves } pub fn penalize(&mut self, waits: u8) -> u8 { if self.waits < waits { self.waits = 0; return 1; } else { self.waits -= waits; return 0; } } }