Struct nyx_space::md::targeter::Targeter[][src]

pub struct Targeter<'a, D: Dynamics<StateType = Spacecraft>, E: ErrorCtrl> where
    DefaultAllocator: Allocator<f64, <D::StateType as State>::Size> + Allocator<f64, <D::StateType as State>::PropVecSize>, 
{ pub prop: Arc<&'a Propagator<'a, D, E>>, pub objectives: Vec<Objective>, pub objective_frame: Option<(Frame, Arc<Cosm>)>, pub variables: Vec<Variable>, pub iterations: usize, }
Expand description

The target is a differential corrector.

Fields

prop: Arc<&'a Propagator<'a, D, E>>

The propagator setup (kind, stages, etc.)

objectives: Vec<Objective>

The list of objectives of this targeter

objective_frame: Option<(Frame, Arc<Cosm>)>

An optional frame (and Cosm) to compute the objectives in. Needed if the propagation frame is separate from objectives frame (e.g. for B Plane targeting).

variables: Vec<Variable>

The kind of correction to apply to achieve the objectives

iterations: usize

Maximum number of iterations

Implementations

Create a new Targeter which will apply an impulsive delta-v correction.

Create a new Targeter which will apply an impulsive delta-v correction.

Create a new Targeter which will apply an impulsive delta-v correction. By default, max step is 0.5 km/s.

Create a new Targeter which will apply an impulsive delta-v correction.

Create a new Targeter which will MOVE the position of the spacecraft at the correction epoch

Create a new Targeter which will MOVE the position of the spacecraft at the correction epoch

Runs the targeter using finite differencing (for now).

Differential correction using finite differencing

Differential correction using hyperdual numbers for the objectives

Apply a correction and propagate to achievement epoch. Also checks that the objectives are indeed matched

Apply a correction and propagate to achievement epoch, return the final state and trajectory. Also checks that the objectives are indeed matched. WARNING: This checks that the final objectives are matched with TEN TIMES the initial tolerances XXX Check why that is the case.

Trait Implementations

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