Struct nyx_space::dynamics::thrustctrl::FiniteBurns[][src]

pub struct FiniteBurns {
    pub mnvrs: Vec<Mnvr>,
    pub frame: Frame,
}
Expand description

A controller for a set of pre-determined maneuvers.

Fields

mnvrs: Vec<Mnvr>

Maneuvers should be provided in chronological order, first maneuver first in the list

frame: Frame

The frame in which the maneuvers are defined.

Implementations

Builds a schedule from the vector of maneuvers, must be provided in chronological order.

Trait Implementations

Returns a copy of the value. Read more

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Returns a unit vector corresponding to the thrust direction in the inertial frame.

Returns a number between [0;1] corresponding to the engine throttle level. For example, 0 means coasting, i.e. no thrusting, and 1 means maximum thrusting. Read more

Prepares the controller for the next maneuver by returning the next guidance mode.

Returns whether this thrust control has been achieved, if it has an objective

Auto Trait Implementations

Blanket Implementations

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