nyanko/lib.rs
1// TODO: #[cfg(feature = "apk")] pub mod apk; [file "Bouncer" and apk structure]
2#[cfg(feature = "pack")] pub mod pack;
3// TODO: #[cfg(feature = "event")] pub mod event; [event data stuff like bcdd does]
4// TODO: #[cfg(feature = "unite")] pub mod unite; [decrypt "arc" nintendo files and handle formats such as btrx]
5// TODO: #[cfg(feature = "bcu")] pub mod bcu; [decrypt bcuzip & bcuzips, convert bcu formats to game formats]
6#[cfg(feature = "graphics")] pub mod graphics;
7pub mod cat;
8pub mod enemy;
9// TODO: pub mod stage; [stage struct, stage data, CPU Skip/Treasure/Restrictions/Etc.]
10pub mod common;
11
12#[cfg(feature = "graphics")] pub use image;
13pub use serde;