Crate num_quaternion

Source
Expand description

Quaternions for Rust.

num-quaternion is a Rust library designed for robust, efficient and easy to use quaternion arithmetic and operations. Quaternions and UnitQuaternions are used extensively in computer graphics, robotics, and physics for representing rotations and orientations.

§Features

  • Basic Quaternion Operations: Addition, subtraction, multiplication, division, and conjugation.
  • Unit Quaternions: Special support for unit quaternions with optimized operations.
  • Conversion Functions: Convert to/from Euler angles, rotation vectors, and more.
  • Interpolation: Spherical linear interpolation (SLERP) for smooth rotations.
  • Interoperability: Works with the serde and the rand crates.
  • Comprehensive Documentation: Detailed documentation with examples to help you get started quickly.

For #![no_std] environments, disable the default std feature and enable libm to benefit from the advanced mathematical functions of num-quaternion:

[dependencies]
num-quaternion = { version = "1.0.4", default-features = false, features = ["libm"] }

Then, include it in your crate:

use num_quaternion::{Quaternion, UnitQuaternion, Q32, Q64, UQ32, UQ64};

§Usage

§Creating Quaternions

// Create a quaternion with explicit components
let q1 = Q32::new(1.0, 2.0, 3.0, 4.0);  // = 1 + 2i + 3j + 4k

// Create a quaternion using shorthand notation
let q2 = 1.0 + Q32::I;  // = 1 + i

§Basic Operations

let q3 = q1 + q2;        // Quaternion addition
let q4 = q1 * q2;        // Quaternion multiplication
let q_conj = q1.conj();  // Quaternion conjugation

§Unit Quaternions

let uq1 = q1.normalize().expect("Normalization failed"); // Normalize quaternion
let uq2 = UQ32::I;  // Unit quaternion representing the imaginary unit

§Conversion Functions

// From Euler angles
let (roll, pitch, yaw) = (1.5, 1.0, 3.0);
let uq = UnitQuaternion::from_euler_angles(roll, pitch, yaw);

// To Euler angles
let euler_angles = uq.to_euler_angles();

// From rotation vector
let rotation_vector = [1.0, 0.0, 0.0]; // x axis rotation, 1 radian
let uq = UnitQuaternion::from_rotation_vector(&rotation_vector);

// To rotation vector
let rotation_vector = uq.to_rotation_vector();

§Spherical Linear Interpolation (SLERP)

let uq1 = UQ32::ONE;  // Create a unit quaternion
let uq2 = UQ32::I;    // Create another unit quaternion
let interpolated = uq1.slerp(&uq2, 0.3);  // Perform SLERP with t=0.3

§Cargo Features

The crate offers the following features which can be freely enabled or disabled:

  • std: Enables the use of the Rust standard library. This feature is on by default. If disabled (default-features = false in Cargo.toml), the crate can be used in environments where the standard library is not available or desired.

  • libm: This can be used as a fallback library to provide mathematical functions which are otherwise provided by the standard library. Use this feature if you want to work without standard library, but still want features that internally require floating point functions like sqrt or acos, etc. This includes functionality like computing the norm, converting from and to Euler angles and spherical linear interpolation.

  • unstable: Enables unstable features. Items marked as unstable may undergo breaking changes in future releases without a major version update. Use with caution in production environments. Currently, the the PureQuaternion type is marked as unstable. They represent quaternions with zero real part.

  • serde: Implements the Serialize and Deserialize traits for all data structures where possible. Useful for easy integration with serialization frameworks, enabling data storage and communication functionalities.

  • rand: Implements the Distribution trait for UnitQuaternion. This feature allows you to randomly sample unit quaternions using the rand crate.

§Design Rationale and Error Handling

For detailed design principles and the error handling strategy see the Design Rationale.

§Contributing

Contributions are welcome! Please fork the repository and submit pull requests. By contributing, you agree that your contributions will be dual-licensed under the Apache-2.0 and MIT licenses.

If you have any questions or need help, feel free to open an issue on GitHub.

Further instructions can be found in the CONTRIBUTING.md guidelines.

§Acknowledgements

Special thanks to @cuviper for the num-complex crate which served as a model for this crate. num-quaternion is designed to integrate seamlessly with the rust-num family of crates.

Structs§

EulerAngles
Contains the roll, pitch and yaw angle of a rotation.
PureQuaternion
A pure quaternion, i.e. a quaternion with a real part of zero.
Quaternion
Quaternion type.
UnitQuaternion
A quaternion with norm $1$.

Traits§

ReadMat3x3
Interface for reading entries of a 3x3 matrix.

Type Aliases§

PQ32
Alias for a PureQuaternion<f32>.
PQ64
Alias for a PureQuaternion<f64>.
Q32
Alias for a Quaternion<f32>.
Q64
Alias for a Quaternion<f64>.
UQ32
Alias for a UnitQuaternion<f32>.
UQ64
Alias for a UnitQuaternion<f64>.