pub struct ForegroundProcess { /* private fields */ }
Expand description

A simple wrapper for std::process::Command

Spawn behavior

Unix

The spawned child process will get its own process group id, and it’s going to foreground (by making stdin belong’s to child’s process group).

On drop, the calling process’s group will become the foreground process group once again.

Windows

It does nothing special on windows system, spawn is the same as std::process::Command::spawn

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impl ForegroundProcess

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pub fn new(cmd: Command, pipeline_state: Arc<(AtomicU32, AtomicU32)>) -> Self

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pub fn spawn(&mut self, interactive: bool) -> Result<ForegroundChild>

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type Error = <U as TryFrom<T>>::Error

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Performs the conversion.